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o3de/Gems/Atom/Feature/Common/Code/Source/PostProcessing/BloomDownsamplePass.h

57 lines
2.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Atom/RPI.Public/Pass/ComputePass.h>
#include <Atom/Feature/PostProcess/Bloom/BloomConstants.h>
namespace AZ
{
namespace Render
{
class ShaderResourceGroup;
class BloomDownsamplePass
: public RPI::ComputePass
{
AZ_RPI_PASS(BloomDownsamplePass);
public:
AZ_RTTI(BloomDownsamplePass, "{D1CA5F45-70DB-4130-B5FA-147EFB010B1F}", RenderPass);
AZ_CLASS_ALLOCATOR(BloomDownsamplePass, SystemAllocator, 0);
virtual ~BloomDownsamplePass() = default;
//! Creates a BloomDownsamplePass
static RPI::Ptr<BloomDownsamplePass> Create(const RPI::PassDescriptor& descriptor);
protected:
BloomDownsamplePass(const RPI::PassDescriptor& descriptor);
// Pass Behaviour Overrides...
void BuildInternal() override;
void FrameBeginInternal(FramePrepareParams params) override;
void BuildOutAttachmentBinding();
AZ::Vector4 CalThresholdConstants();
// output texture vertical dimension required by compute shader
AZ::RHI::ShaderInputNameIndex m_sourceImageTexelSizeInputIndex = "m_sourceImageTexelSize";
AZ::RHI::ShaderInputNameIndex m_thresholdConstantsInputIndex = "m_thresholdConstants";
float m_threshold = AZ::Render::Bloom::DefaultThreshold;
float m_knee = AZ::Render::Bloom::DefaultKnee;
bool m_srgNeedsUpdate = true;
};
} // namespace RPI
} // namespace AZ