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o3de/Gems/Atom/Feature/Common/Code/Source/PostProcess/PostProcessBase.h

49 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AtomCore/Instance/Instance.h>
#include <Atom/RPI.Public/Base.h>
#include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
namespace AZ
{
namespace Render
{
class PostProcessFeatureProcessor;
// Base class for post process settings and sub-settings classes
// Provides helper functions for getting the scene, default view and render pipeline
class PostProcessBase
{
friend class PostProcessFeatureProcessor;
public:
AZ_RTTI(AZ::Render::PostProcessBase, "{DDA620D0-12AB-471A-82F8-701BCD1A00D8}");
AZ_CLASS_ALLOCATOR(PostProcessBase, SystemAllocator, 0);
PostProcessBase(PostProcessFeatureProcessor* featureProcessor);
protected:
RPI::ShaderResourceGroup* GetSceneSrg() const;
RPI::Scene* GetParentScene() const;
AZ::Data::Instance<AZ::RPI::ShaderResourceGroup> GetDefaultViewSrg() const;
PostProcessFeatureProcessor* m_featureProcessor = nullptr;
};
}
}