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49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/RTTI/RTTI.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AtomCore/Instance/Instance.h>
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#include <Atom/RPI.Public/Base.h>
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#include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
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namespace AZ
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{
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namespace Render
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{
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class PostProcessFeatureProcessor;
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// Base class for post process settings and sub-settings classes
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// Provides helper functions for getting the scene, default view and render pipeline
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class PostProcessBase
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{
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friend class PostProcessFeatureProcessor;
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public:
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AZ_RTTI(AZ::Render::PostProcessBase, "{DDA620D0-12AB-471A-82F8-701BCD1A00D8}");
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AZ_CLASS_ALLOCATOR(PostProcessBase, SystemAllocator, 0);
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PostProcessBase(PostProcessFeatureProcessor* featureProcessor);
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protected:
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RPI::ShaderResourceGroup* GetSceneSrg() const;
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RPI::Scene* GetParentScene() const;
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AZ::Data::Instance<AZ::RPI::ShaderResourceGroup> GetDefaultViewSrg() const;
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PostProcessFeatureProcessor* m_featureProcessor = nullptr;
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};
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}
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}
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