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154 lines
5.8 KiB
C++
154 lines
5.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "./UseTextureFunctorSourceData.h"
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#include <Atom/RPI.Reflect/Shader/ShaderOptionGroupLayout.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace AZ
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{
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namespace Render
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{
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void UseTextureFunctorSourceData::Reflect(ReflectContext* context)
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{
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if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
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{
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serializeContext->Class<UseTextureFunctorSourceData>()
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->Version(6)
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->Field("textureProperty", &UseTextureFunctorSourceData::m_texturePropertyName)
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->Field("useTextureProperty", &UseTextureFunctorSourceData::m_useTexturePropertyName)
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->Field("dependentProperties", &UseTextureFunctorSourceData::m_dependentProperties)
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->Field("shaderTags", &UseTextureFunctorSourceData::m_shaderTags)
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->Field("shaderOption", &UseTextureFunctorSourceData::m_useTextureOptionName)
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;
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}
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}
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AZStd::vector<AZ::Name> UseTextureFunctorSourceData::GetShaderOptionDependencies() const
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{
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AZStd::vector<AZ::Name> options;
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options.push_back(m_useTextureOptionName);
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return options;
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}
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RPI::MaterialFunctorSourceData::FunctorResult UseTextureFunctorSourceData::CreateFunctor(const RuntimeContext& context) const
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{
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using namespace RPI;
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RPI::Ptr<UseTextureFunctor> functor = aznew UseTextureFunctor;
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functor->m_texturePropertyIndex = context.FindMaterialPropertyIndex(m_texturePropertyName);
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if (functor->m_texturePropertyIndex.IsNull())
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{
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return Failure();
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}
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AddMaterialPropertyDependency(functor, functor->m_texturePropertyIndex);
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for (const Name& name : m_dependentProperties)
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{
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MaterialPropertyIndex index = context.FindMaterialPropertyIndex(name);
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if (index.IsNull())
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{
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return Failure();
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}
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functor->m_dependentPropertyIndexes.push_back(index);
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}
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functor->m_useTexturePropertyIndex = context.FindMaterialPropertyIndex(m_useTexturePropertyName);
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if (functor->m_useTexturePropertyIndex.IsNull())
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{
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return Failure();
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}
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AddMaterialPropertyDependency(functor, functor->m_useTexturePropertyIndex);
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auto attachShaderOption = [&](const AZ::Name& shaderTag, bool reportOptionNotFoundError)
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{
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RPI::ShaderOptionIndex optionIndex = context.FindShaderOptionIndex(shaderTag, m_useTextureOptionName, reportOptionNotFoundError);
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if (optionIndex.IsNull())
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{
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return false;
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}
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functor->m_shaderTags.push_back(shaderTag);
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functor->m_useTextureOptionIndices[shaderTag] = optionIndex;
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return true;
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};
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if (m_shaderTags.empty())
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{
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bool shaderOptionFound = false;
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for (const auto& shaderTag : context.GetShaderTags())
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{
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if (attachShaderOption(shaderTag, false))
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{
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shaderOptionFound = true;
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}
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}
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if (!shaderOptionFound)
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{
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AZ_Error("UseTextureFunctorSourceData", false, "Could not find shader option '%s' in any of the available shaders.", m_useTextureOptionName.GetCStr());
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return Failure();
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}
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}
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else
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{
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for (const auto& shaderTag : m_shaderTags)
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{
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if (!attachShaderOption(shaderTag, true))
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{
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return Failure();
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}
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}
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}
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return Success(Ptr<MaterialFunctor>(functor));
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}
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RPI::MaterialFunctorSourceData::FunctorResult UseTextureFunctorSourceData::CreateFunctor(const EditorContext& context) const
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{
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using namespace RPI;
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RPI::Ptr<UseTextureFunctor> functor = aznew UseTextureFunctor;
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functor->m_texturePropertyIndex = context.FindMaterialPropertyIndex(m_texturePropertyName);
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if (functor->m_texturePropertyIndex.IsNull())
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{
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return Failure();
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}
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AddMaterialPropertyDependency(functor, functor->m_texturePropertyIndex);
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for (const Name& name : m_dependentProperties)
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{
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MaterialPropertyIndex index = context.FindMaterialPropertyIndex(name);
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if (index.IsNull())
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{
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return Failure();
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}
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functor->m_dependentPropertyIndexes.push_back(index);
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}
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functor->m_useTexturePropertyIndex = context.FindMaterialPropertyIndex(m_useTexturePropertyName);
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if (functor->m_useTexturePropertyIndex.IsNull())
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{
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return Failure();
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}
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AddMaterialPropertyDependency(functor, functor->m_useTexturePropertyIndex);
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return Success(Ptr<MaterialFunctor>(functor));
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}
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} // namespace Render
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} // namespace AZ
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