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o3de/Gems/Atom/Feature/Common/Code/Source/Material/MaterialAssignmentId.cpp

117 lines
4.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Atom/Feature/Material/MaterialAssignmentId.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace AZ
{
namespace Render
{
void MaterialAssignmentId::Reflect(ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<MaterialAssignmentId>()
->Version(1)
->Field("lodIndex", &MaterialAssignmentId::m_lodIndex)
->Field("materialAssetId", &MaterialAssignmentId::m_materialAssetId)
;
}
if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->Class<MaterialAssignmentId>("MaterialAssignmentId")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Category, "render")
->Attribute(AZ::Script::Attributes::Module, "render")
->Constructor()
->Constructor<const MaterialAssignmentId&>()
->Constructor<MaterialAssignmentLodIndex, AZ::Data::AssetId>()
->Method("IsDefault", &MaterialAssignmentId::IsDefault)
->Method("IsAssetOnly", &MaterialAssignmentId::IsAssetOnly)
->Method("IsLodAndAsset", &MaterialAssignmentId::IsLodAndAsset)
->Method("ToString", &MaterialAssignmentId::ToString)
->Property("lodIndex", BehaviorValueProperty(&MaterialAssignmentId::m_lodIndex))
->Property("materialAssetId", BehaviorValueProperty(&MaterialAssignmentId::m_materialAssetId))
;
}
}
MaterialAssignmentId::MaterialAssignmentId(MaterialAssignmentLodIndex lodIndex, const AZ::Data::AssetId& materialAssetId)
: m_lodIndex(lodIndex)
, m_materialAssetId(materialAssetId)
{
}
MaterialAssignmentId MaterialAssignmentId::CreateDefault()
{
return MaterialAssignmentId(NonLodIndex, AZ::Data::AssetId());
}
MaterialAssignmentId MaterialAssignmentId::CreateFromAssetOnly(AZ::Data::AssetId materialAssetId)
{
return MaterialAssignmentId(NonLodIndex, materialAssetId);
}
MaterialAssignmentId MaterialAssignmentId::CreateFromLodAndAsset(
MaterialAssignmentLodIndex lodIndex, AZ::Data::AssetId materialAssetId)
{
return MaterialAssignmentId(lodIndex, materialAssetId);
}
bool MaterialAssignmentId::IsDefault() const
{
return m_lodIndex == NonLodIndex && !m_materialAssetId.IsValid();
}
bool MaterialAssignmentId::IsAssetOnly() const
{
return m_lodIndex == NonLodIndex && m_materialAssetId.IsValid();
}
bool MaterialAssignmentId::IsLodAndAsset() const
{
return m_lodIndex != NonLodIndex && m_materialAssetId.IsValid();
}
AZStd::string MaterialAssignmentId::ToString() const
{
AZStd::string assetPathString;
AZ::Data::AssetCatalogRequestBus::BroadcastResult(
assetPathString, &AZ::Data::AssetCatalogRequests::GetAssetPathById, m_materialAssetId);
AZ::StringFunc::Path::StripPath(assetPathString);
AZ::StringFunc::Path::StripExtension(assetPathString);
return AZStd::string::format("%s:%llu", assetPathString.c_str(), m_lodIndex);
}
size_t MaterialAssignmentId::GetHash() const
{
size_t seed = 0;
AZStd::hash_combine(seed, m_lodIndex);
AZStd::hash_combine(seed, m_materialAssetId.m_subId);
return seed;
}
bool MaterialAssignmentId::operator==(const MaterialAssignmentId& rhs) const
{
return m_lodIndex == rhs.m_lodIndex && m_materialAssetId.m_subId == rhs.m_materialAssetId.m_subId;
}
bool MaterialAssignmentId::operator!=(const MaterialAssignmentId& rhs) const
{
return !(*this == rhs);
}
} // namespace Render
} // namespace AZ