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60 lines
2.1 KiB
C++
60 lines
2.1 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include "./ConvertEmissiveUnitFunctor.h"
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#include <AzCore/Math/Vector2.h>
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#include <Atom/RPI.Edit/Material/MaterialFunctorSourceData.h>
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#include <Atom/RPI.Reflect/Material/MaterialPropertiesLayout.h>
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namespace AZ
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{
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namespace Render
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{
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class ConvertEmissiveUnitFunctorSourceData;
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//! Builds a ConvertEmissiveUnitFunctor
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//! Please add it into the shaderInputFunctors list in material file
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class ConvertEmissiveUnitFunctorSourceData final
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: public AZ::RPI::MaterialFunctorSourceData
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{
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public:
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AZ_RTTI(ConvertEmissiveUnitFunctorSourceData, "{B476A346-C5E0-4DB9-BCFD-B2AFA8587D24}", AZ::RPI::MaterialFunctorSourceData);
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static void Reflect(AZ::ReflectContext* context);
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FunctorResult CreateFunctor(const RuntimeContext& context) const override;
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FunctorResult CreateFunctor(const EditorContext& context) const override;
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private:
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// Name of the intensity property in material
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AZStd::string m_intensityPropertyName;
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// Name of the light unit property in material
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AZStd::string m_lightUnitPropertyName;
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// Name of the srg constant input in shader
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AZStd::string m_shaderInputName;
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// The indices of photometric units in the dropdown list
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uint32_t m_ev100Index;
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uint32_t m_nitIndex;
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// Minimum and Maximum value for different photometric units
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AZ::Vector2 m_ev100MinMax;
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AZ::Vector2 m_nitMinMax;
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};
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}
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}
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