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150 lines
7.5 KiB
C++
150 lines
7.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Atom/Feature/DisplayMapper/BakeAcesOutputTransformLutPass.h>
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#include <Atom/Feature/ACES/AcesDisplayMapperFeatureProcessor.h>
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#include <Atom/RHI/FrameGraphAttachmentInterface.h>
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#include <Atom/RPI.Public/RenderPipeline.h>
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#include <Atom/RPI.Public/Scene.h>
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namespace AZ
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{
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namespace Render
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{
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RPI::Ptr<BakeAcesOutputTransformLutPass> BakeAcesOutputTransformLutPass::Create(const RPI::PassDescriptor& descriptor)
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{
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RPI::Ptr<BakeAcesOutputTransformLutPass> pass = aznew BakeAcesOutputTransformLutPass(descriptor);
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return pass;
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}
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BakeAcesOutputTransformLutPass::BakeAcesOutputTransformLutPass(const RPI::PassDescriptor& descriptor)
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: RPI::ComputePass(descriptor)
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{
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m_needToUpdateLut = true;
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}
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BakeAcesOutputTransformLutPass::~BakeAcesOutputTransformLutPass()
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{
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ReleaseLutImage();
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}
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void BakeAcesOutputTransformLutPass::InitializeInternal()
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{
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AZ_Assert(m_shaderResourceGroup != nullptr, "BakeAcesOutputTransformLutPass %s has a null shader resource group when calling Init.", GetPathName().GetCStr());
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if (m_shaderResourceGroup != nullptr)
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{
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m_shaderInputColorMatIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_XYZtoDisplayPrimaries" });
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m_shaderInputCinemaLimitsIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_cinemaLimits" });
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m_shaderInputAcesSplineParamsIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_acesSplineParams" });
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m_shaderInputFlagsIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_outputDisplayTransformFlags" });
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m_shaderInputOutputModeIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_outputDisplayTransformMode" });
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m_shaderInputSurroundGammaIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_surroundGamma" });
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m_shaderInputGammaIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_gamma" });
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m_shaderInputLutImageIndex = m_shaderResourceGroup->FindShaderInputImageIndex(Name{ "m_lutTexture" });
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m_shaderInputShaperBiasIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_shaperBias" });
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m_shaderInputShaperScaleIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_shaperScale" });
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}
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}
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void BakeAcesOutputTransformLutPass::SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph)
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{
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ComputePass::SetupFrameGraphDependencies(frameGraph);
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if (m_displayMapperLut.m_lutImage == nullptr)
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{
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AcquireLutImage();
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}
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AZ_Assert(m_displayMapperLut.m_lutImage != nullptr, "BakeAcesOutputTransformLutPass unable to acquire LUT image");
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AZ::RHI::AttachmentId imageAttachmentId = AZ::RHI::AttachmentId("DisplayMapperLutImageAttachmentId");
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[[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(imageAttachmentId, m_displayMapperLut.m_lutImage);
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AZ_Error("BakeAcesOutputTransformLutPass", result == RHI::ResultCode::Success, "Failed to import compute buffer with error %d", result);
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RHI::ImageScopeAttachmentDescriptor desc;
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desc.m_attachmentId = imageAttachmentId;
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desc.m_imageViewDescriptor = m_displayMapperLut.m_lutImageViewDescriptor;
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desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::DontCare;
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frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite);
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}
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void BakeAcesOutputTransformLutPass::CompileResources(const RHI::FrameGraphCompileContext& context)
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{
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AZ_Assert(m_shaderResourceGroup != nullptr, "BakeAcesOutputTransformLutPass %s has a null shader resource group when calling FrameBeginInternal.", GetPathName().GetCStr());
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if (m_shaderResourceGroup != nullptr)
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{
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m_shaderResourceGroup->SetConstant(m_shaderInputColorMatIndex, m_displayMapperParameters.m_XYZtoDisplayPrimaries);
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m_shaderResourceGroup->SetConstant(m_shaderInputCinemaLimitsIndex, m_displayMapperParameters.m_cinemaLimits);
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m_shaderResourceGroup->SetConstantRaw(m_shaderInputAcesSplineParamsIndex, &m_displayMapperParameters.m_acesSplineParams, sizeof(SegmentedSplineParamsC9));
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m_shaderResourceGroup->SetConstant(m_shaderInputFlagsIndex, m_displayMapperParameters.m_OutputDisplayTransformFlags);
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m_shaderResourceGroup->SetConstant(m_shaderInputOutputModeIndex, m_displayMapperParameters.m_OutputDisplayTransformMode);
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m_shaderResourceGroup->SetConstant(m_shaderInputSurroundGammaIndex, m_displayMapperParameters.m_surroundGamma);
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m_shaderResourceGroup->SetConstant(m_shaderInputGammaIndex, m_displayMapperParameters.m_gamma);
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m_shaderResourceGroup->SetImageView(m_shaderInputLutImageIndex, m_displayMapperLut.m_lutImageView.get());
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m_shaderResourceGroup->SetConstant(m_shaderInputShaperBiasIndex, m_shaperParams.bias);
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m_shaderResourceGroup->SetConstant(m_shaderInputShaperScaleIndex, m_shaperParams.scale);
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}
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BindPassSrg(context, m_shaderResourceGroup);
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m_shaderResourceGroup->Compile();
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}
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void BakeAcesOutputTransformLutPass::BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context)
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{
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if (m_needToUpdateLut)
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{
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ComputePass::BuildCommandListInternal(context);
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m_needToUpdateLut = false;
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}
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}
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void BakeAcesOutputTransformLutPass::AcquireLutImage()
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{
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auto displayMapper = m_pipeline->GetScene()->GetFeatureProcessor<AZ::Render::AcesDisplayMapperFeatureProcessor>();
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displayMapper->GetDisplayMapperLut(m_displayMapperLut);
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}
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void BakeAcesOutputTransformLutPass::ReleaseLutImage()
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{
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m_displayMapperLut.m_lutImage.reset();
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m_displayMapperLut.m_lutImageView.reset();
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m_displayMapperLut = {};
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}
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void BakeAcesOutputTransformLutPass::SetDisplayBufferFormat(RHI::Format format)
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{
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if (m_displayBufferFormat != format)
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{
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m_needToUpdateLut = true;
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m_displayBufferFormat = format;
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m_outputDeviceTransformType = AcesDisplayMapperFeatureProcessor::GetOutputDeviceTransformType(m_displayBufferFormat);
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AcesDisplayMapperFeatureProcessor::GetAcesDisplayMapperParameters(&m_displayMapperParameters, m_outputDeviceTransformType);
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m_shaperParams = GetAcesShaperParameters(m_outputDeviceTransformType);
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}
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}
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const ShaperParams& BakeAcesOutputTransformLutPass::GetShaperParams() const
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{
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return m_shaperParams;
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}
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} // namespace Render
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} // namespace AZ
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