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o3de/Gems/Atom/Feature/Common/Code/Source/DisplayMapper/BakeAcesOutputTransformLutP...

150 lines
7.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Atom/Feature/DisplayMapper/BakeAcesOutputTransformLutPass.h>
#include <Atom/Feature/ACES/AcesDisplayMapperFeatureProcessor.h>
#include <Atom/RHI/FrameGraphAttachmentInterface.h>
#include <Atom/RPI.Public/RenderPipeline.h>
#include <Atom/RPI.Public/Scene.h>
namespace AZ
{
namespace Render
{
RPI::Ptr<BakeAcesOutputTransformLutPass> BakeAcesOutputTransformLutPass::Create(const RPI::PassDescriptor& descriptor)
{
RPI::Ptr<BakeAcesOutputTransformLutPass> pass = aznew BakeAcesOutputTransformLutPass(descriptor);
return pass;
}
BakeAcesOutputTransformLutPass::BakeAcesOutputTransformLutPass(const RPI::PassDescriptor& descriptor)
: RPI::ComputePass(descriptor)
{
m_needToUpdateLut = true;
}
BakeAcesOutputTransformLutPass::~BakeAcesOutputTransformLutPass()
{
ReleaseLutImage();
}
void BakeAcesOutputTransformLutPass::InitializeInternal()
{
AZ_Assert(m_shaderResourceGroup != nullptr, "BakeAcesOutputTransformLutPass %s has a null shader resource group when calling Init.", GetPathName().GetCStr());
if (m_shaderResourceGroup != nullptr)
{
m_shaderInputColorMatIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_XYZtoDisplayPrimaries" });
m_shaderInputCinemaLimitsIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_cinemaLimits" });
m_shaderInputAcesSplineParamsIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_acesSplineParams" });
m_shaderInputFlagsIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_outputDisplayTransformFlags" });
m_shaderInputOutputModeIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_outputDisplayTransformMode" });
m_shaderInputSurroundGammaIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_surroundGamma" });
m_shaderInputGammaIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_gamma" });
m_shaderInputLutImageIndex = m_shaderResourceGroup->FindShaderInputImageIndex(Name{ "m_lutTexture" });
m_shaderInputShaperBiasIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_shaperBias" });
m_shaderInputShaperScaleIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_shaperScale" });
}
}
void BakeAcesOutputTransformLutPass::SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph)
{
ComputePass::SetupFrameGraphDependencies(frameGraph);
if (m_displayMapperLut.m_lutImage == nullptr)
{
AcquireLutImage();
}
AZ_Assert(m_displayMapperLut.m_lutImage != nullptr, "BakeAcesOutputTransformLutPass unable to acquire LUT image");
AZ::RHI::AttachmentId imageAttachmentId = AZ::RHI::AttachmentId("DisplayMapperLutImageAttachmentId");
[[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(imageAttachmentId, m_displayMapperLut.m_lutImage);
AZ_Error("BakeAcesOutputTransformLutPass", result == RHI::ResultCode::Success, "Failed to import compute buffer with error %d", result);
RHI::ImageScopeAttachmentDescriptor desc;
desc.m_attachmentId = imageAttachmentId;
desc.m_imageViewDescriptor = m_displayMapperLut.m_lutImageViewDescriptor;
desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::DontCare;
frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite);
}
void BakeAcesOutputTransformLutPass::CompileResources(const RHI::FrameGraphCompileContext& context)
{
AZ_Assert(m_shaderResourceGroup != nullptr, "BakeAcesOutputTransformLutPass %s has a null shader resource group when calling FrameBeginInternal.", GetPathName().GetCStr());
if (m_shaderResourceGroup != nullptr)
{
m_shaderResourceGroup->SetConstant(m_shaderInputColorMatIndex, m_displayMapperParameters.m_XYZtoDisplayPrimaries);
m_shaderResourceGroup->SetConstant(m_shaderInputCinemaLimitsIndex, m_displayMapperParameters.m_cinemaLimits);
m_shaderResourceGroup->SetConstantRaw(m_shaderInputAcesSplineParamsIndex, &m_displayMapperParameters.m_acesSplineParams, sizeof(SegmentedSplineParamsC9));
m_shaderResourceGroup->SetConstant(m_shaderInputFlagsIndex, m_displayMapperParameters.m_OutputDisplayTransformFlags);
m_shaderResourceGroup->SetConstant(m_shaderInputOutputModeIndex, m_displayMapperParameters.m_OutputDisplayTransformMode);
m_shaderResourceGroup->SetConstant(m_shaderInputSurroundGammaIndex, m_displayMapperParameters.m_surroundGamma);
m_shaderResourceGroup->SetConstant(m_shaderInputGammaIndex, m_displayMapperParameters.m_gamma);
m_shaderResourceGroup->SetImageView(m_shaderInputLutImageIndex, m_displayMapperLut.m_lutImageView.get());
m_shaderResourceGroup->SetConstant(m_shaderInputShaperBiasIndex, m_shaperParams.bias);
m_shaderResourceGroup->SetConstant(m_shaderInputShaperScaleIndex, m_shaperParams.scale);
}
BindPassSrg(context, m_shaderResourceGroup);
m_shaderResourceGroup->Compile();
}
void BakeAcesOutputTransformLutPass::BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context)
{
if (m_needToUpdateLut)
{
ComputePass::BuildCommandListInternal(context);
m_needToUpdateLut = false;
}
}
void BakeAcesOutputTransformLutPass::AcquireLutImage()
{
auto displayMapper = m_pipeline->GetScene()->GetFeatureProcessor<AZ::Render::AcesDisplayMapperFeatureProcessor>();
displayMapper->GetDisplayMapperLut(m_displayMapperLut);
}
void BakeAcesOutputTransformLutPass::ReleaseLutImage()
{
m_displayMapperLut.m_lutImage.reset();
m_displayMapperLut.m_lutImageView.reset();
m_displayMapperLut = {};
}
void BakeAcesOutputTransformLutPass::SetDisplayBufferFormat(RHI::Format format)
{
if (m_displayBufferFormat != format)
{
m_needToUpdateLut = true;
m_displayBufferFormat = format;
m_outputDeviceTransformType = AcesDisplayMapperFeatureProcessor::GetOutputDeviceTransformType(m_displayBufferFormat);
AcesDisplayMapperFeatureProcessor::GetAcesDisplayMapperParameters(&m_displayMapperParameters, m_outputDeviceTransformType);
m_shaperParams = GetAcesShaperParameters(m_outputDeviceTransformType);
}
}
const ShaperParams& BakeAcesOutputTransformLutPass::GetShaperParams() const
{
return m_shaperParams;
}
} // namespace Render
} // namespace AZ