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124 lines
4.9 KiB
C++
124 lines
4.9 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Atom/Feature/DisplayMapper/ApplyShaperLookupTablePass.h>
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#include <Atom/Feature/ACES/AcesDisplayMapperFeatureProcessor.h>
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#include <Atom/RHI/Factory.h>
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#include <Atom/RHI/FrameGraphAttachmentInterface.h>
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#include <Atom/RPI.Public/RenderPipeline.h>
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#include <Atom/RPI.Public/Scene.h>
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namespace AZ
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{
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namespace Render
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{
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RPI::Ptr<ApplyShaperLookupTablePass> ApplyShaperLookupTablePass::Create(const RPI::PassDescriptor& descriptor)
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{
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RPI::Ptr<ApplyShaperLookupTablePass> pass = aznew ApplyShaperLookupTablePass(descriptor);
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return pass;
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}
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ApplyShaperLookupTablePass::ApplyShaperLookupTablePass(const RPI::PassDescriptor& descriptor)
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: DisplayMapperFullScreenPass(descriptor)
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{
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}
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ApplyShaperLookupTablePass::~ApplyShaperLookupTablePass()
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{
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ReleaseLutImage();
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}
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void ApplyShaperLookupTablePass::InitializeInternal()
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{
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DisplayMapperFullScreenPass::InitializeInternal();
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AZ_Assert(m_shaderResourceGroup != nullptr, "ApplyShaperLookupTablePass %s has a null shader resource group when calling Init.", GetPathName().GetCStr());
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if (m_shaderResourceGroup != nullptr)
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{
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m_shaderInputLutImageIndex = m_shaderResourceGroup->FindShaderInputImageIndex(Name{ "m_lut" });
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m_shaderShaperTypeIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_shaperType" });
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m_shaderShaperBiasIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_shaperBias" });
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m_shaderShaperScaleIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_shaperScale" });
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}
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UpdateShaperSrg();
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}
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void ApplyShaperLookupTablePass::SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph)
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{
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DeclareAttachmentsToFrameGraph(frameGraph);
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DeclarePassDependenciesToFrameGraph(frameGraph);
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if (m_needToReloadLut)
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{
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ReleaseLutImage();
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AcquireLutImage();
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m_needToReloadLut = false;
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}
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AZ_Assert(m_lutResource.m_lutStreamingImage != nullptr, "ApplyShaperLookupTablePass unable to acquire LUT image");
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frameGraph.SetEstimatedItemCount(1);
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}
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void ApplyShaperLookupTablePass::CompileResources(const RHI::FrameGraphCompileContext& context)
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{
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AZ_Assert(m_shaderResourceGroup != nullptr, "ApplyShaperLookupTablePass %s has a null shader resource group when calling Compile.", GetPathName().GetCStr());
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BindPassSrg(context, m_shaderResourceGroup);
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m_shaderResourceGroup->Compile();
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}
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void ApplyShaperLookupTablePass::AcquireLutImage()
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{
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auto displayMapper = m_pipeline->GetScene()->GetFeatureProcessor<AZ::Render::AcesDisplayMapperFeatureProcessor>();
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displayMapper->GetLutFromAssetId(m_lutResource, m_lutAssetId);
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UpdateShaperSrg();
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}
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void ApplyShaperLookupTablePass::ReleaseLutImage()
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{
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m_lutResource.m_lutStreamingImage.reset();
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}
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void ApplyShaperLookupTablePass::SetShaperParameters(const ShaperParams& shaperParams)
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{
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m_shaperParams = shaperParams;
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UpdateShaperSrg();
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}
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void ApplyShaperLookupTablePass::SetLutAssetId(const AZ::Data::AssetId& assetId)
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{
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m_lutAssetId = assetId;
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}
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void ApplyShaperLookupTablePass::UpdateShaperSrg()
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{
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AZ_Assert(m_shaderResourceGroup != nullptr, "ApplyShaperLookupTablePass %s has a null shader resource group when calling UpdateShaperSrg.", GetPathName().GetCStr());
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if (m_shaderResourceGroup != nullptr)
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{
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if (m_lutResource.m_lutStreamingImage)
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{
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m_shaderResourceGroup->SetImageView(m_shaderInputLutImageIndex, m_lutResource.m_lutStreamingImage->GetImageView());
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m_shaderResourceGroup->SetConstant(m_shaderShaperTypeIndex, m_shaperParams.type);
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m_shaderResourceGroup->SetConstant(m_shaderShaperBiasIndex, m_shaperParams.bias);
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m_shaderResourceGroup->SetConstant(m_shaderShaperScaleIndex, m_shaperParams.scale);
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}
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}
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}
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} // namespace Render
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} // namespace AZ
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