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138 lines
7.3 KiB
C++
138 lines
7.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Atom/Feature/DisplayMapper/AcesOutputTransformPass.h>
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#include <ACES/Aces.h>
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#include <Atom/Feature/ACES/AcesDisplayMapperFeatureProcessor.h>
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#include <Atom/RPI.Public/Pass/PassUtils.h>
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#include <Atom/RPI.Public/Pass/PassFactory.h>
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#include <Atom/RPI.Public/RenderPipeline.h>
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#include <Atom/RPI.Public/RPIUtils.h>
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#include <Atom/RPI.Public/View.h>
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#include <Atom/RPI.Reflect/Pass/PassTemplate.h>
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#include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
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#include <Atom/RHI/Factory.h>
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#include <Atom/RHI/FrameScheduler.h>
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#include <Atom/RHI/PipelineState.h>
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzCore/Asset/AssetManagerBus.h>
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namespace AZ
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{
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namespace Render
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{
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RPI::Ptr<AcesOutputTransformPass> AcesOutputTransformPass::Create(const RPI::PassDescriptor& descriptor)
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{
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RPI::Ptr<AcesOutputTransformPass> pass = aznew AcesOutputTransformPass(descriptor);
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return pass;
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}
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AcesOutputTransformPass::AcesOutputTransformPass(const RPI::PassDescriptor& descriptor)
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: DisplayMapperFullScreenPass(descriptor)
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{
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}
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void AcesOutputTransformPass::InitializeInternal()
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{
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DisplayMapperFullScreenPass::InitializeInternal();
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AZ_Assert(m_shaderResourceGroup != nullptr, "AcesOutputTransformPass %s has a null shader resource group when calling Init.", GetPathName().GetCStr());
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if (m_shaderResourceGroup != nullptr)
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{
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m_shaderInputColorMatIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_XYZtoDisplayPrimaries" });
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m_shaderInputCinemaLimitsIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_cinemaLimits" });
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m_shaderInputAcesSplineParamsIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_acesSplineParams" });
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m_shaderInputFlagsIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_outputDisplayTransformFlags" });
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m_shaderInputOutputModeIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_outputDisplayTransformMode" });
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m_shaderInputSurroundGammaIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_surroundGamma" });
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m_shaderInputGammaIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_gamma" });
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}
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}
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void AcesOutputTransformPass::CompileResources(const RHI::FrameGraphCompileContext& context)
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{
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AZ_Assert(m_shaderResourceGroup != nullptr, "AcesOutputTransformPass %s has a null shader resource group when calling FrameBeginInternal.", GetPathName().GetCStr());
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if (m_shaderResourceGroup != nullptr)
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{
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m_shaderResourceGroup->SetConstant(m_shaderInputColorMatIndex, m_displayMapperParameters.m_XYZtoDisplayPrimaries);
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m_shaderResourceGroup->SetConstant(m_shaderInputCinemaLimitsIndex, m_displayMapperParameters.m_cinemaLimits);
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m_shaderResourceGroup->SetConstantRaw(m_shaderInputAcesSplineParamsIndex, &m_displayMapperParameters.m_acesSplineParams, sizeof(SegmentedSplineParamsC9));
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m_shaderResourceGroup->SetConstant(m_shaderInputFlagsIndex, m_displayMapperParameters.m_OutputDisplayTransformFlags);
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m_shaderResourceGroup->SetConstant(m_shaderInputOutputModeIndex, m_displayMapperParameters.m_OutputDisplayTransformMode);
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m_shaderResourceGroup->SetConstant(m_shaderInputSurroundGammaIndex, m_displayMapperParameters.m_surroundGamma);
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m_shaderResourceGroup->SetConstant(m_shaderInputGammaIndex, m_displayMapperParameters.m_gamma);
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}
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BindPassSrg(context, m_shaderResourceGroup);
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m_shaderResourceGroup->Compile();
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}
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void AcesOutputTransformPass::SetDisplayBufferFormat(RHI::Format format)
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{
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if (m_displayBufferFormat != format)
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{
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m_displayBufferFormat = format;
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if (m_displayBufferFormat == RHI::Format::R8G8B8A8_UNORM ||
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m_displayBufferFormat == RHI::Format::B8G8R8A8_UNORM)
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{
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AcesDisplayMapperFeatureProcessor::GetAcesDisplayMapperParameters(&m_displayMapperParameters, OutputDeviceTransformType_48Nits);
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}
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else if (m_displayBufferFormat == RHI::Format::R10G10B10A2_UNORM)
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{
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AcesDisplayMapperFeatureProcessor::GetAcesDisplayMapperParameters(&m_displayMapperParameters, OutputDeviceTransformType_1000Nits);
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}
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else
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{
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AZ_Assert(false, "Not yet supported.");
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// To work normally on unsupported environment, initialize the display parameters by OutputDeviceTransformType_48Nits.
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AcesDisplayMapperFeatureProcessor::GetAcesDisplayMapperParameters(&m_displayMapperParameters, OutputDeviceTransformType_48Nits);
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}
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}
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if (m_acesParameterOverrides.m_overrideDefaults)
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{
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m_displayMapperParameters.m_OutputDisplayTransformFlags = 0;
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if (m_acesParameterOverrides.m_alterSurround)
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{
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m_displayMapperParameters.m_OutputDisplayTransformFlags |= AcesDisplayMapperFeatureProcessor::AlterSurround;
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}
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if (m_acesParameterOverrides.m_applyDesaturation)
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{
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m_displayMapperParameters.m_OutputDisplayTransformFlags |= AcesDisplayMapperFeatureProcessor::ApplyDesaturation;
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}
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if (m_acesParameterOverrides.m_applyCATD60toD65)
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{
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m_displayMapperParameters.m_OutputDisplayTransformFlags |= AcesDisplayMapperFeatureProcessor::ApplyCATD60toD65;
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}
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m_displayMapperParameters.m_cinemaLimits[0] = m_acesParameterOverrides.m_cinemaLimitsBlack;
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m_displayMapperParameters.m_cinemaLimits[1] = m_acesParameterOverrides.m_cinemaLimitsWhite;
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m_displayMapperParameters.m_acesSplineParams.minPoint[0] = m_acesParameterOverrides.m_minPoint;
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m_displayMapperParameters.m_acesSplineParams.midPoint[0] = m_acesParameterOverrides.m_midPoint;
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m_displayMapperParameters.m_acesSplineParams.maxPoint[0] = m_acesParameterOverrides.m_maxPoint;
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m_displayMapperParameters.m_surroundGamma = m_acesParameterOverrides.m_surroundGamma;
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m_displayMapperParameters.m_gamma = m_acesParameterOverrides.m_gamma;
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}
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}
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void AcesOutputTransformPass::SetAcesParameterOverrides(const AcesParameterOverrides& acesParameterOverrides)
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{
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m_acesParameterOverrides = acesParameterOverrides;
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}
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} // namespace Render
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} // namespace AZ
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