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125 lines
5.3 KiB
C++
125 lines
5.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Atom/Feature/DisplayMapper/AcesOutputTransformLutPass.h>
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#include <Atom/Feature/ACES/AcesDisplayMapperFeatureProcessor.h>
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#include <Atom/RHI/FrameGraphInterface.h>
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#include <Atom/RHI/FrameGraphAttachmentInterface.h>
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#include <Atom/RPI.Public/RenderPipeline.h>
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#include <Atom/RPI.Public/Scene.h>
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#include <Atom/RPI.Public/RPIUtils.h>
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#include <Atom/RPI.Reflect/Pass/PassTemplate.h>
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#include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
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namespace AZ
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{
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namespace Render
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{
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RPI::Ptr<AcesOutputTransformLutPass> AcesOutputTransformLutPass::Create(const RPI::PassDescriptor& descriptor)
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{
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RPI::Ptr<AcesOutputTransformLutPass> pass = aznew AcesOutputTransformLutPass(descriptor);
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return pass;
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}
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AcesOutputTransformLutPass::AcesOutputTransformLutPass(const RPI::PassDescriptor& descriptor)
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: DisplayMapperFullScreenPass(descriptor)
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{
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}
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AcesOutputTransformLutPass::~AcesOutputTransformLutPass()
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{
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ReleaseLutImage();
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}
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void AcesOutputTransformLutPass::InitializeInternal()
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{
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DisplayMapperFullScreenPass::InitializeInternal();
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AZ_Assert(m_shaderResourceGroup != nullptr, "AcesOutputTransformLutPass %s has a null shader resource group when calling Init.", GetPathName().GetCStr());
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if (m_shaderResourceGroup != nullptr)
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{
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m_shaderInputLutImageIndex = m_shaderResourceGroup->FindShaderInputImageIndex(Name{ "m_lut" });
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m_shaderInputColorImageIndex = m_shaderResourceGroup->FindShaderInputImageIndex(Name{ "m_color" });
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m_shaderInputShaperBiasIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_shaperBias" });
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m_shaderInputShaperScaleIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_shaperScale" });
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}
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}
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void AcesOutputTransformLutPass::SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph)
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{
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DeclareAttachmentsToFrameGraph(frameGraph);
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DeclarePassDependenciesToFrameGraph(frameGraph);
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if (m_displayMapperLut.m_lutImage == nullptr)
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{
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AcquireLutImage();
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}
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AZ_Assert(m_displayMapperLut.m_lutImage != nullptr, "AcesOutputTransformLutPass unable to acquire LUT image");
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AZ::RHI::AttachmentId imageAttachmentId = AZ::RHI::AttachmentId("DisplayMapperLutImageAttachmentId");
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// Check and assert that the image attachment id exists (it should've been imported by the write lut pass)
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[[maybe_unused]] auto attachment = frameGraph.GetAttachmentDatabase().IsAttachmentValid(imageAttachmentId);
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AZ_Assert(attachment, "AcesOutputTransformLutPass invalid attachment \"DisplayMapperLutImageAttachmentId\"");
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RHI::ImageScopeAttachmentDescriptor desc;
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desc.m_attachmentId = imageAttachmentId;
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desc.m_imageViewDescriptor = m_displayMapperLut.m_lutImageViewDescriptor;
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desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::DontCare;
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frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::Read);
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frameGraph.SetEstimatedItemCount(1);
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}
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void AcesOutputTransformLutPass::CompileResources(const RHI::FrameGraphCompileContext& context)
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{
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AZ_Assert(m_shaderResourceGroup != nullptr, "AcesOutputTransformLutPass %s has a null shader resource group when calling FrameBeginInternal.", GetPathName().GetCStr());
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if (m_shaderResourceGroup != nullptr)
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{
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if (m_displayMapperLut.m_lutImageView != nullptr)
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{
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m_shaderResourceGroup->SetImageView(m_shaderInputLutImageIndex, m_displayMapperLut.m_lutImageView.get());
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}
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m_shaderResourceGroup->SetConstant(m_shaderInputShaperBiasIndex, m_shaperParams.bias);
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m_shaderResourceGroup->SetConstant(m_shaderInputShaperScaleIndex, m_shaperParams.scale);
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}
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BindPassSrg(context, m_shaderResourceGroup);
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m_shaderResourceGroup->Compile();
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}
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void AcesOutputTransformLutPass::AcquireLutImage()
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{
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auto displayMapper = m_pipeline->GetScene()->GetFeatureProcessor<AZ::Render::AcesDisplayMapperFeatureProcessor>();
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displayMapper->GetDisplayMapperLut(m_displayMapperLut);
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}
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void AcesOutputTransformLutPass::ReleaseLutImage()
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{
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m_displayMapperLut.m_lutImage.reset();
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m_displayMapperLut.m_lutImageView.reset();
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m_displayMapperLut = {};
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}
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void AcesOutputTransformLutPass::SetShaperParams(const ShaperParams& shaperParams)
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{
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m_shaperParams = shaperParams;
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}
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} // namespace Render
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} // namespace AZ
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