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o3de/Gems/Atom/Feature/Common/Code/Source/DiffuseGlobalIllumination/DiffuseProbeGridBlendDistan...

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2.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Memory/SystemAllocator.h>
#include <Atom/RHI/CommandList.h>
#include <Atom/RHI/ScopeProducer.h>
#include <Atom/RPI.Public/Pass/RenderPass.h>
#include <Atom/RPI.Public/Shader/Shader.h>
namespace AZ
{
namespace RHI
{
class PipelineState;
}
namespace Render
{
//! Compute shader that generates the distance texture from the diffuse probe raytrace.
class DiffuseProbeGridBlendDistancePass final
: public RPI::RenderPass
{
public:
AZ_RPI_PASS(DiffuseProbeGridBlendDistancePass);
AZ_RTTI(AZ::Render::DiffuseProbeGridBlendDistancePass, "{8D57B51E-3432-49F6-83F8-DB6DF2F5A5CA}", RPI::RenderPass);
AZ_CLASS_ALLOCATOR(DiffuseProbeGridBlendDistancePass, SystemAllocator, 0);
virtual ~DiffuseProbeGridBlendDistancePass() = default;
static RPI::Ptr<DiffuseProbeGridBlendDistancePass> Create(const RPI::PassDescriptor& descriptor);
private:
DiffuseProbeGridBlendDistancePass(const RPI::PassDescriptor& descriptor);
void LoadShader();
// Pass overrides
void FrameBeginInternal(FramePrepareParams params) override;
void SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph) override;
void CompileResources(const RHI::FrameGraphCompileContext& context) override;
void BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context) override;
// shader
Data::Instance<RPI::Shader> m_shader;
const RHI::PipelineState* m_pipelineState = nullptr;
Data::Asset<RPI::ShaderResourceGroupAsset> m_srgAsset;
RHI::DispatchDirect m_dispatchArgs;
};
} // namespace Render
} // namespace AZ