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125 lines
5.4 KiB
C++
125 lines
5.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <Atom/Feature/Utils/GpuBufferHandler.h>
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#include <Atom/Feature/Utils/MultiIndexedDataVector.h>
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#include <Atom/Feature/Decals/DecalFeatureProcessorInterface.h>
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#include <Atom/RPI.Reflect/Image/ImageAsset.h>
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#include "Atom/RPI.Public/Image/StreamingImage.h"
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#include <AtomCore/Instance/Instance.h>
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namespace AZ
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{
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namespace RPI
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{
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class Material;
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}
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namespace Render
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{
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class DecalFeatureProcessor final
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: public AZ::Render::DecalFeatureProcessorInterface
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{
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public:
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AZ_RTTI(AZ::Render::DecalFeatureProcessor, "{D83C0358-AB43-403D-AB13-3444FE44AEEB}", AZ::Render::DecalFeatureProcessorInterface);
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static void Reflect(AZ::ReflectContext* context);
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DecalFeatureProcessor();
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virtual ~DecalFeatureProcessor() = default;
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// FeatureProcessor overrides ...
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void Activate()override;
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void Deactivate()override;
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void Simulate(const RPI::FeatureProcessor::SimulatePacket& packet)override;
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void Render(const RPI::FeatureProcessor::RenderPacket& packet)override;
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DecalHandle AcquireDecal() override;
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bool ReleaseDecal(DecalHandle handle)override;
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DecalHandle CloneDecal(DecalHandle handle)override;
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void SetDecalData(DecalHandle handle, const DecalData& data)override;
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const Data::Instance<RPI::Buffer> GetDecalBuffer() const override;
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uint32_t GetDecalCount() const override;
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//! Sets the position of the decal
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void SetDecalPosition(DecalHandle handle, const AZ::Vector3& position)override;
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//! Sets the orientation of the decal
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void SetDecalOrientation(DecalHandle handle, const AZ::Quaternion& orientation) override;
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//! Sets the half size of the decal
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void SetDecalHalfSize(DecalHandle handle, const Vector3& size) override;
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//! Sets the angle attenuation of the decal. Increasing this increases the transparency as the angle between the decal and geometry gets larger.
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void SetDecalAttenuationAngle(DecalHandle handle, float angleAttenuation) override;
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//! Sets the opacity of the decal
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void SetDecalOpacity(DecalHandle handle, float opacity) override;
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//! Sets the decal sort key. Decals with a larger sort key appear over top of smaller sort keys.
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void SetDecalSortKey(DecalHandle handle, uint8_t sortKey) override;
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//! Sets the transform of the decal
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//! Equivalent to calling SetDecalPosition() + SetDecalOrientation() + SetDecalHalfSize()
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//! @{
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void SetDecalTransform(DecalHandle handle, const AZ::Transform& world) override;
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void SetDecalTransform(DecalHandle handle, const AZ::Transform& world, const AZ::Vector3& nonUniformScale) override;
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//! @}
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//! Sets the material information for this decal
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void SetDecalMaterial(DecalHandle handle, const AZ::Data::AssetId) override;
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private:
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DecalFeatureProcessor(const DecalFeatureProcessor&) = delete;
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Data::Instance<RPI::Image> GetImageFromMaterial(const AZ::Name& mapName, Data::Instance<RPI::Material> materialInstance) const;
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AZStd::array_view<Data::Instance<RPI::Image>> GetImageArray() const;
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void CacheShaderIndices();
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template<size_t ArrayIndex>
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AZStd::array_view<Data::Instance<RPI::Image>> GetImagesFromDecalData();
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static constexpr const char* FeatureProcessorName = "DecalFeatureProcessor";
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using ImagePtr = Data::Instance<RPI::Image>;
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using DataVector = MultiIndexedDataVector<DecalData, ImagePtr, ImagePtr>;
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DataVector m_decalData;
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GpuBufferHandler m_decalBufferHandler;
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bool m_deviceBufferNeedsUpdate = false;
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RHI::ShaderInputImageIndex m_baseColorMapsIndex;
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RHI::ShaderInputImageIndex m_opacityMapsIndex;
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AZ::Name m_baseColorMapShaderName;
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AZ::Name m_opacityMapShaderName;
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AZ::Name m_baseColorMapPropertyName;
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AZ::Name m_opacityMapPropertyName;
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};
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template<size_t ArrayIndex>
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AZStd::array_view<Data::Instance<RPI::Image>>
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AZ::Render::DecalFeatureProcessor::GetImagesFromDecalData()
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{
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// [GFX TODO][ATOM-4445] Replace this hardcoded constant with atlasing / bindless so we can have far more than 8 decal textures
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// Note this constant also is defined in View.srg
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const size_t MaxDecals = 4;
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size_t numImages = AZStd::min(MaxDecals, m_decalData.GetDataCount());
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AZStd::array_view<ImagePtr> imageArrayView(m_decalData.GetDataVector<ArrayIndex>().begin(), m_decalData.GetDataVector<ArrayIndex>().begin() + numImages);
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return imageArrayView;
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}
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} // namespace Render
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} // namespace AZ
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