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o3de/Gems/Atom/Feature/Common/Code/Source/Decals/DecalFeatureProcessor.h

125 lines
5.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Atom/Feature/Utils/GpuBufferHandler.h>
#include <Atom/Feature/Utils/MultiIndexedDataVector.h>
#include <Atom/Feature/Decals/DecalFeatureProcessorInterface.h>
#include <Atom/RPI.Reflect/Image/ImageAsset.h>
#include "Atom/RPI.Public/Image/StreamingImage.h"
#include <AtomCore/Instance/Instance.h>
namespace AZ
{
namespace RPI
{
class Material;
}
namespace Render
{
class DecalFeatureProcessor final
: public AZ::Render::DecalFeatureProcessorInterface
{
public:
AZ_RTTI(AZ::Render::DecalFeatureProcessor, "{D83C0358-AB43-403D-AB13-3444FE44AEEB}", AZ::Render::DecalFeatureProcessorInterface);
static void Reflect(AZ::ReflectContext* context);
DecalFeatureProcessor();
virtual ~DecalFeatureProcessor() = default;
// FeatureProcessor overrides ...
void Activate()override;
void Deactivate()override;
void Simulate(const RPI::FeatureProcessor::SimulatePacket& packet)override;
void Render(const RPI::FeatureProcessor::RenderPacket& packet)override;
DecalHandle AcquireDecal() override;
bool ReleaseDecal(DecalHandle handle)override;
DecalHandle CloneDecal(DecalHandle handle)override;
void SetDecalData(DecalHandle handle, const DecalData& data)override;
const Data::Instance<RPI::Buffer> GetDecalBuffer() const override;
uint32_t GetDecalCount() const override;
//! Sets the position of the decal
void SetDecalPosition(DecalHandle handle, const AZ::Vector3& position)override;
//! Sets the orientation of the decal
void SetDecalOrientation(DecalHandle handle, const AZ::Quaternion& orientation) override;
//! Sets the half size of the decal
void SetDecalHalfSize(DecalHandle handle, const Vector3& size) override;
//! Sets the angle attenuation of the decal. Increasing this increases the transparency as the angle between the decal and geometry gets larger.
void SetDecalAttenuationAngle(DecalHandle handle, float angleAttenuation) override;
//! Sets the opacity of the decal
void SetDecalOpacity(DecalHandle handle, float opacity) override;
//! Sets the decal sort key. Decals with a larger sort key appear over top of smaller sort keys.
void SetDecalSortKey(DecalHandle handle, uint8_t sortKey) override;
//! Sets the transform of the decal
//! Equivalent to calling SetDecalPosition() + SetDecalOrientation() + SetDecalHalfSize()
//! @{
void SetDecalTransform(DecalHandle handle, const AZ::Transform& world) override;
void SetDecalTransform(DecalHandle handle, const AZ::Transform& world, const AZ::Vector3& nonUniformScale) override;
//! @}
//! Sets the material information for this decal
void SetDecalMaterial(DecalHandle handle, const AZ::Data::AssetId) override;
private:
DecalFeatureProcessor(const DecalFeatureProcessor&) = delete;
Data::Instance<RPI::Image> GetImageFromMaterial(const AZ::Name& mapName, Data::Instance<RPI::Material> materialInstance) const;
AZStd::array_view<Data::Instance<RPI::Image>> GetImageArray() const;
void CacheShaderIndices();
template<size_t ArrayIndex>
AZStd::array_view<Data::Instance<RPI::Image>> GetImagesFromDecalData();
static constexpr const char* FeatureProcessorName = "DecalFeatureProcessor";
using ImagePtr = Data::Instance<RPI::Image>;
using DataVector = MultiIndexedDataVector<DecalData, ImagePtr, ImagePtr>;
DataVector m_decalData;
GpuBufferHandler m_decalBufferHandler;
bool m_deviceBufferNeedsUpdate = false;
RHI::ShaderInputImageIndex m_baseColorMapsIndex;
RHI::ShaderInputImageIndex m_opacityMapsIndex;
AZ::Name m_baseColorMapShaderName;
AZ::Name m_opacityMapShaderName;
AZ::Name m_baseColorMapPropertyName;
AZ::Name m_opacityMapPropertyName;
};
template<size_t ArrayIndex>
AZStd::array_view<Data::Instance<RPI::Image>>
AZ::Render::DecalFeatureProcessor::GetImagesFromDecalData()
{
// [GFX TODO][ATOM-4445] Replace this hardcoded constant with atlasing / bindless so we can have far more than 8 decal textures
// Note this constant also is defined in View.srg
const size_t MaxDecals = 4;
size_t numImages = AZStd::min(MaxDecals, m_decalData.GetDataCount());
AZStd::array_view<ImagePtr> imageArrayView(m_decalData.GetDataVector<ArrayIndex>().begin(), m_decalData.GetDataVector<ArrayIndex>().begin() + numImages);
return imageArrayView;
}
} // namespace Render
} // namespace AZ