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o3de/Code/Tools/SceneAPI/SceneUI/RowWidgets/NodeTreeSelectionWidget.h

88 lines
2.9 KiB
C++

#pragma once
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#if !defined(Q_MOC_RUN)
#include <QWidget>
#include <AzCore/Math/Uuid.h>
#include <AzCore/std/string/string.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzCore/std/containers/set.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
#include <SceneAPI/SceneUI/SceneUIConfiguration.h>
#include <SceneAPI/SceneUI/SceneWidgets/SceneGraphWidget.h>
#endif
namespace AZ
{
namespace SceneAPI
{
namespace DataTypes
{
class ISceneNodeSelectionList;
}
namespace UI
{
// QT space
namespace Ui
{
class NodeTreeSelectionWidget;
}
class SCENE_UI_API NodeTreeSelectionWidget : public QWidget
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR_DECL
explicit NodeTreeSelectionWidget(QWidget* parent);
~NodeTreeSelectionWidget() override;
void SetList(const DataTypes::ISceneNodeSelectionList& list);
void CopyListTo(DataTypes::ISceneNodeSelectionList& target);
void SetFilterName(const AZStd::string& name);
void SetFilterName(AZStd::string&& name);
void AddFilterType(const Uuid& idProperty);
void AddFilterVirtualType(Crc32 name);
void UseNarrowSelection(bool enable);
void UpdateSelectionLabel();
signals:
void valueChanged();
protected:
void SelectButtonClicked();
void ListChangesAccepted();
void ListChangesCanceled();
virtual void ResetNewTreeWidget(const Containers::Scene& scene);
size_t CalculateSelectedCount();
size_t CalculateTotalCount();
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
AZStd::set<Uuid> m_filterTypes;
AZStd::set<Crc32> m_filterVirtualTypes;
AZStd::string m_filterName;
QScopedPointer<Ui::NodeTreeSelectionWidget> ui;
AZStd::unique_ptr<SceneGraphWidget> m_treeWidget;
AZStd::unique_ptr<DataTypes::ISceneNodeSelectionList> m_list;
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
bool m_narrowSelection;
};
} // UI
} // SceneAPI
} // AZ