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o3de/Code/Tools/SceneAPI/SceneData/Rules/SkinMeshAdvancedRule.h

65 lines
2.1 KiB
C++

#pragma once
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Memory/Memory.h>
#include <AzCore/std/containers/fixed_vector.h>
#include <AzCore/std/string/string.h>
#include <SceneAPI/SceneCore/DataTypes/Rules/IMeshAdvancedRule.h>
namespace AZ
{
class ReflectContext;
namespace SceneAPI
{
namespace Containers
{
class Scene;
}
namespace SceneData
{
class SkinMeshAdvancedRule
: public DataTypes::IMeshAdvancedRule
{
public:
AZ_RTTI(SkinMeshAdvancedRule, "{0116376D-1E3E-472A-A173-112B317E96AD}", DataTypes::IMeshAdvancedRule);
AZ_CLASS_ALLOCATOR_DECL
SkinMeshAdvancedRule();
~SkinMeshAdvancedRule() override = default;
void SetUse32bitVertices(bool value);
bool Use32bitVertices() const override;
bool MergeMeshes() const override;
void SetUseCustomNormals(bool value);
bool UseCustomNormals() const override;
void SetVertexColorStreamName(const AZStd::string& name);
void SetVertexColorStreamName(AZStd::string&& name);
const AZStd::string& GetVertexColorStreamName() const override;
bool IsVertexColorStreamDisabled() const override;
static void Reflect(ReflectContext* context);
protected:
AZStd::string m_vertexColorStreamName;
bool m_use32bitVertices;
bool m_useCustomNormals;
};
} // SceneData
} // SceneAPI
} // AZ