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o3de/Code/Tools/SceneAPI/SceneData/Rules/ScriptProcessorRule.h

50 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Memory/Memory.h>
#include <AzCore/std/string/string.h>
#include <SceneAPI/SceneCore/DataTypes/Rules/IScriptProcessorRule.h>
namespace AZ
{
class ReflectContext;
namespace SceneAPI
{
namespace SceneData
{
class ScriptProcessorRule
: public DataTypes::IScriptProcessorRule
{
public:
AZ_RTTI(ScriptProcessorRule, "{E61EDCBC-867A-4A6A-B49D-C87E60D3EC33}", DataTypes::IScriptProcessorRule);
AZ_CLASS_ALLOCATOR(ScriptProcessorRule, AZ::SystemAllocator, 0)
~ScriptProcessorRule() override = default;
const AZStd::string& GetScriptFilename() const override;
inline void SetScriptFilename(AZStd::string scriptFilename)
{
m_scriptFilename = AZStd::move(scriptFilename);
}
static void Reflect(ReflectContext* context);
protected:
AZStd::string m_scriptFilename;
};
} // SceneData
} // SceneAPI
} // AZ