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o3de/Code/Tools/SceneAPI/SceneData/Rules/ScriptProcessorRule.cpp

53 lines
2.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <SceneAPI/SceneData/Rules/ScriptProcessorRule.h>
namespace AZ
{
namespace SceneAPI
{
namespace SceneData
{
const AZStd::string& ScriptProcessorRule::GetScriptFilename() const
{
return m_scriptFilename;
}
void ScriptProcessorRule::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<ScriptProcessorRule, DataTypes::IScriptProcessorRule>()->Version(1)
->Field("scriptFilename", &ScriptProcessorRule::m_scriptFilename);
AZ::EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<ScriptProcessorRule>("ScriptProcessorRule", "Script rule settings to process a scene asset file")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute("AutoExpand", true)
->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
->DataElement(0, &ScriptProcessorRule::m_scriptFilename, "scriptFilename",
"Relative path to scene processor Python script.");
}
}
}
} // SceneData
} // SceneAPI
} // AZ