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53 lines
2.2 KiB
C++
53 lines
2.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/RTTI/ReflectContext.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <SceneAPI/SceneData/Rules/ScriptProcessorRule.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace SceneData
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{
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const AZStd::string& ScriptProcessorRule::GetScriptFilename() const
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{
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return m_scriptFilename;
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}
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void ScriptProcessorRule::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<ScriptProcessorRule, DataTypes::IScriptProcessorRule>()->Version(1)
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->Field("scriptFilename", &ScriptProcessorRule::m_scriptFilename);
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AZ::EditContext* editContext = serializeContext->GetEditContext();
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if (editContext)
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{
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editContext->Class<ScriptProcessorRule>("ScriptProcessorRule", "Script rule settings to process a scene asset file")
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->ClassElement(Edit::ClassElements::EditorData, "")
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->Attribute("AutoExpand", true)
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->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
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->DataElement(0, &ScriptProcessorRule::m_scriptFilename, "scriptFilename",
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"Relative path to scene processor Python script.");
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}
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}
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}
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} // SceneData
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} // SceneAPI
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} // AZ
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