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o3de/Code/Tools/SceneAPI/SceneData/Rules/LodRule.h

60 lines
2.0 KiB
C++

#pragma once
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Memory/Memory.h>
#include <AzCore/std/containers/fixed_vector.h>
#include <SceneAPI/SceneCore/DataTypes/Rules/ILodRule.h>
#include <SceneAPI/SceneData/ManifestBase/SceneNodeSelectionList.h>
namespace AZ
{
class ReflectContext;
namespace SceneAPI
{
namespace Containers
{
class Scene;
}
namespace SceneData
{
class LodRule
: public DataTypes::ILodRule
{
public:
AZ_RTTI(LodRule, "{6E796AC8-1484-4909-860A-6D3F22A7346F}", DataTypes::ILodRule);
AZ_CLASS_ALLOCATOR_DECL
~LodRule() override = default;
SceneNodeSelectionList& GetNodeSelectionList(size_t index);
DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList(size_t index) override;
const DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList(size_t index) const override;
size_t GetLodCount() const override;
void AddLod();
static void Reflect(ReflectContext* context);
//The engine supports 6 total lods. 1 for the base model then 5 more lods.
//The rule only captures lods past level 0 so this is set to 5.
static const size_t m_maxLods = 5;
protected:
AZStd::fixed_vector<SceneNodeSelectionList, m_maxLods> m_nodeSelectionLists;
};
} // SceneData
} // SceneAPI
} // AZ