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53 lines
1.8 KiB
C++
53 lines
1.8 KiB
C++
#pragma once
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/Memory/Memory.h>
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#include <AzCore/std/containers/vector.h>
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#include <SceneAPI/SceneCore/DataTypes/Rules/IBlendShapeRule.h>
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#include <SceneAPI/SceneData/ManifestBase/SceneNodeSelectionList.h>
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namespace AZ
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{
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class ReflectContext;
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namespace SceneAPI
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{
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namespace Containers
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{
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class Scene;
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}
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namespace SceneData
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{
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class SCENE_DATA_CLASS BlendShapeRule
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: public DataTypes::IBlendShapeRule
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{
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public:
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AZ_RTTI(BlendShapeRule, "{E9D04F75-735B-484B-A6F1-5B91F92B36B4}", DataTypes::IBlendShapeRule);
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AZ_CLASS_ALLOCATOR_DECL
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SCENE_DATA_API ~BlendShapeRule() override = default;
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SCENE_DATA_API SceneNodeSelectionList& GetNodeSelectionList();
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SCENE_DATA_API DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList() override;
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SCENE_DATA_API const DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList() const override;
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static void Reflect(ReflectContext* context);
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protected:
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SceneNodeSelectionList m_blendShapes;
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};
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} // SceneData
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} // SceneAPI
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} // AZ
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