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44 lines
1.6 KiB
C++
44 lines
1.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <SceneAPI/SceneCore/SceneCoreConfiguration.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace SceneCore
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{
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// Scene system components are components that can be used to create system components
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// in situations where the full initialization and/or construction of regular
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// system components don't apply such as in the Project Configurator's advanced
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// settings and the ResourceCompilerScene.
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class SCENE_CORE_CLASS SceneSystemComponent
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: public AZ::Component
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{
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public:
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AZ_COMPONENT(SceneSystemComponent, "{480FE393-A6BE-4AB9-AF91-11468AAFDB36}");
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~SceneSystemComponent() override = default;
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SCENE_CORE_API void Activate() override;
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SCENE_CORE_API void Deactivate() override;
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static void Reflect(ReflectContext* context);
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};
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} // namespace SceneCore
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} // namespace SceneAPI
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} // namespace AZ
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