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o3de/Code/Tools/SceneAPI/SceneCore/Components/SceneSystemComponent.h

44 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <SceneAPI/SceneCore/SceneCoreConfiguration.h>
namespace AZ
{
namespace SceneAPI
{
namespace SceneCore
{
// Scene system components are components that can be used to create system components
// in situations where the full initialization and/or construction of regular
// system components don't apply such as in the Project Configurator's advanced
// settings and the ResourceCompilerScene.
class SCENE_CORE_CLASS SceneSystemComponent
: public AZ::Component
{
public:
AZ_COMPONENT(SceneSystemComponent, "{480FE393-A6BE-4AB9-AF91-11468AAFDB36}");
~SceneSystemComponent() override = default;
SCENE_CORE_API void Activate() override;
SCENE_CORE_API void Deactivate() override;
static void Reflect(ReflectContext* context);
};
} // namespace SceneCore
} // namespace SceneAPI
} // namespace AZ