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o3de/Code/Tools/AssetProcessor/native/unittests/AssetProcessorManagerUnitTe...

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include "UnitTestRunner.h"
#include <native/utilities/AssetUtilEBusHelper.h>
#endif
namespace AssetProcessor
{
class AssetProcessorManagerUnitTests
: public UnitTestRun
{
Q_OBJECT
public:
virtual void StartTest() override;
Q_SIGNALS:
void Test_Emit_AssessableFile(QString filePath);
void Test_Emit_AssessableDeletedFile(QString filePath);
};
class AssetProcessorManagerUnitTests_ScanFolders
: public UnitTestRun
{
Q_OBJECT
public:
virtual void StartTest() override;
};
class AssetProcessorManagerUnitTests_JobKeys
: public UnitTestRun
{
Q_OBJECT
public:
virtual void StartTest() override;
};
class AssetProcessorManagerUnitTests_JobDependencies_Fingerprint
: public UnitTestRun
, public AssetProcessor::AssetBuilderInfoBus::Handler
{
Q_OBJECT
public:
virtual void StartTest() override;
// AssetProcessor::AssetBuilderInfoBus::Handler
void GetMatchingBuildersInfo(const AZStd::string& assetPath, AssetProcessor::BuilderInfoList& builderInfoList) override;
void GetAllBuildersInfo(AssetProcessor::BuilderInfoList& builderInfoList) override;
AssetBuilderSDK::AssetBuilderDesc m_assetBuilderDesc;
};
} // namespace assetprocessor