You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Code/Tools/AssetProcessor/native/ui/SourceAssetTreeModel.h

51 lines
1.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include "AssetTreeModel.h"
#include <AzToolsFramework/API/AssetDatabaseBus.h>
#include <AzCore/std/containers/unordered_map.h>
#include <native/utilities/ApplicationManagerAPI.h>
#include <QDir>
namespace AssetProcessor
{
class SourceAssetTreeModel : public AssetTreeModel
{
public:
SourceAssetTreeModel(AZStd::shared_ptr<AzToolsFramework::AssetDatabase::AssetDatabaseConnection> sharedDbConnection, QObject *parent = nullptr);
~SourceAssetTreeModel();
// AssetDatabaseNotificationBus::Handler
void OnSourceFileChanged(const AzToolsFramework::AssetDatabase::SourceDatabaseEntry& entry) override;
void OnSourceFileRemoved(AZ::s64 sourceId) override;
QModelIndex GetIndexForSource(const AZStd::string& source);
protected:
void ResetModel() override;
void AddOrUpdateEntry(
const AzToolsFramework::AssetDatabase::SourceDatabaseEntry& source,
const AzToolsFramework::AssetDatabase::ScanFolderDatabaseEntry& scanFolder,
bool modelIsResetting);
void RemoveAssetTreeItem(AssetTreeItem* assetToRemove);
void RemoveFoldersIfEmpty(AssetTreeItem* itemToCheck);
AZStd::unordered_map<AZStd::string, AssetTreeItem*> m_sourceToTreeItem;
AZStd::unordered_map<AZ::s64, AssetTreeItem*> m_sourceIdToTreeItem;
QDir m_assetRoot;
bool m_assetRootSet = false;
};
}