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o3de/Code/Tools/AssetProcessor/native/ui/SourceAssetTreeItemData.h

46 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include "AssetTreeItem.h"
#include <AzToolsFramework/AssetDatabase/AssetDatabaseConnection.h>
namespace AssetProcessor
{
class SourceAssetTreeItemData : public AssetTreeItemData
{
public:
AZ_RTTI(SourceAssetTreeItemData, "{EF56D1E6-4C13-4494-9CB7-02B39A8E3639}", AssetTreeItemData);
static AZStd::shared_ptr<SourceAssetTreeItemData> MakeShared(
const AzToolsFramework::AssetDatabase::SourceDatabaseEntry* sourceInfo,
const AzToolsFramework::AssetDatabase::ScanFolderDatabaseEntry* scanFolderInfo,
const AZStd::string& assetDbName,
QString name,
bool isFolder);
SourceAssetTreeItemData(
const AzToolsFramework::AssetDatabase::SourceDatabaseEntry* sourceInfo,
const AzToolsFramework::AssetDatabase::ScanFolderDatabaseEntry* scanFolderInfo,
const AZStd::string& assetDbName,
QString name,
bool isFolder);
~SourceAssetTreeItemData() override {}
AzToolsFramework::AssetDatabase::SourceDatabaseEntry m_sourceInfo;
AzToolsFramework::AssetDatabase::ScanFolderDatabaseEntry m_scanFolderInfo;
bool m_hasDatabaseInfo = false;
};
AZ::Outcome<QString> GetAbsolutePathToSource(const AssetTreeItem& source);
} // AssetProcessor