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46 lines
1.8 KiB
C++
46 lines
1.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include "AssetTreeItem.h"
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#include <AzToolsFramework/AssetDatabase/AssetDatabaseConnection.h>
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namespace AssetProcessor
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{
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class SourceAssetTreeItemData : public AssetTreeItemData
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{
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public:
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AZ_RTTI(SourceAssetTreeItemData, "{EF56D1E6-4C13-4494-9CB7-02B39A8E3639}", AssetTreeItemData);
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static AZStd::shared_ptr<SourceAssetTreeItemData> MakeShared(
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const AzToolsFramework::AssetDatabase::SourceDatabaseEntry* sourceInfo,
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const AzToolsFramework::AssetDatabase::ScanFolderDatabaseEntry* scanFolderInfo,
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const AZStd::string& assetDbName,
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QString name,
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bool isFolder);
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SourceAssetTreeItemData(
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const AzToolsFramework::AssetDatabase::SourceDatabaseEntry* sourceInfo,
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const AzToolsFramework::AssetDatabase::ScanFolderDatabaseEntry* scanFolderInfo,
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const AZStd::string& assetDbName,
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QString name,
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bool isFolder);
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~SourceAssetTreeItemData() override {}
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AzToolsFramework::AssetDatabase::SourceDatabaseEntry m_sourceInfo;
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AzToolsFramework::AssetDatabase::ScanFolderDatabaseEntry m_scanFolderInfo;
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bool m_hasDatabaseInfo = false;
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};
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AZ::Outcome<QString> GetAbsolutePathToSource(const AssetTreeItem& source);
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} // AssetProcessor
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