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o3de/Code/Tools/AssetProcessor/native/ui/SourceAssetDetailsPanel.h

60 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include "AssetDetailsPanel.h"
#include <QScopedPointer>
#endif
class QItemSelection;
namespace Ui
{
class SourceAssetDetailsPanel;
}
namespace AssetProcessor
{
class AssetDatabaseConnection;
class SourceAssetTreeItemData;
class SourceAssetDetailsPanel
: public AssetDetailsPanel
{
Q_OBJECT
public:
explicit SourceAssetDetailsPanel(QWidget* parent = nullptr);
~SourceAssetDetailsPanel() override;
public Q_SLOTS:
void AssetDataSelectionChanged(const QItemSelection& selected, const QItemSelection& deselected);
protected:
void ResetText();
void SetDetailsVisible(bool visible);
void BuildProducts(
AssetDatabaseConnection& assetDatabaseConnection,
const AZStd::shared_ptr<const SourceAssetTreeItemData> sourceItemData);
void BuildOutgoingSourceDependencies(
AssetDatabaseConnection& assetDatabaseConnection,
const AZStd::shared_ptr<const SourceAssetTreeItemData> sourceItemData);
void BuildIncomingSourceDependencies(
AssetDatabaseConnection& assetDatabaseConnection,
const AZStd::shared_ptr<const SourceAssetTreeItemData> sourceItemData);
QScopedPointer<Ui::SourceAssetDetailsPanel> m_ui;
};
} // namespace AssetProcessor