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49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#ifndef SHADERCOMPILERJOB_H
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#define SHADERCOMPILERJOB_H
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#include <QRunnable>
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#include "shadercompilerMessages.h"
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class QByteArray;
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class QObject;
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/**
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* This class is responsible for connecting to the shader compiler server
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* and getting back the response to the shader compiler manager
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*/
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class ShaderCompilerJob
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: public QRunnable
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{
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public:
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explicit ShaderCompilerJob();
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virtual ~ShaderCompilerJob();
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ShaderCompilerRequestMessage ShaderCompilerMessage() const;
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void initialize(QObject* pManager, const ShaderCompilerRequestMessage& ShaderCompilerMessage);
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QString getServerAddress();
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bool isServerListEmpty();
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virtual void run() override;
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void setIsUnitTesting(bool isUnitTesting);
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bool attemptDelivery(QString serverAddress, QByteArray& payload);
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private:
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ShaderCompilerRequestMessage m_ShaderCompilerMessage;
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QObject* m_manager;
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bool m_isUnitTesting;
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};
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#endif // SHADERCOMPILERJOB_H
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