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o3de/Code/Tools/AssetProcessor/native/connection/connectionMessages.h

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#ifndef ASSETBUILDER_CONNECTIONMESSAGE_H
#define ASSETBUILDER_CONNECTIONMESSAGE_H
#include <QByteArray>
namespace AssetProcessor
{
struct MessageHeader
{
unsigned int type;
unsigned int size;
unsigned int serial;
};
// This is the framing for all packets sent to/from the AssetProcessor
struct Message
{
MessageHeader header;
QByteArray payload;
Message() = default;
Message(const Message&) = default;
};
}
#endif // ASSETBUILDER_CONNECTIONMESSAGE_H