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o3de/Code/Tools/AssetProcessor/native/AssetManager/assetScannerWorker.cpp

151 lines
4.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "native/AssetManager/assetScannerWorker.h"
#include "native/AssetManager/assetScanner.h"
#include "native/utilities/PlatformConfiguration.h"
#include <QDir>
using namespace AssetProcessor;
AssetScannerWorker::AssetScannerWorker(PlatformConfiguration* config, QObject* parent)
: QObject(parent)
, m_platformConfiguration(config)
{
}
void AssetScannerWorker::StartScan()
{
// this must be called from the thread operating it and not the main thread.
Q_ASSERT(QThread::currentThread() == this->thread());
m_fileList.clear();
m_folderList.clear();
m_doScan = true;
AZ_TracePrintf(AssetProcessor::ConsoleChannel, "Scanning file system for changes...\n");
Q_EMIT ScanningStateChanged(AssetProcessor::AssetScanningStatus::Started);
Q_EMIT ScanningStateChanged(AssetProcessor::AssetScanningStatus::InProgress);
for (int idx = 0; idx < m_platformConfiguration->GetScanFolderCount(); idx++)
{
const ScanFolderInfo& scanFolderInfo = m_platformConfiguration->GetScanFolderAt(idx);
ScanForSourceFiles(scanFolderInfo, scanFolderInfo);
}
// we want not to emit any signals until we're finished scanning
// so that we don't interleave directory tree walking (IO access to the file table)
// with file access (IO access to file data) caused by sending signals to other classes.
if (!m_doScan)
{
m_fileList.clear();
m_folderList.clear();
Q_EMIT ScanningStateChanged(AssetProcessor::AssetScanningStatus::Stopped);
return;
}
else
{
EmitFiles();
}
AZ_TracePrintf(AssetProcessor::ConsoleChannel, "File system scan done.\n");
Q_EMIT ScanningStateChanged(AssetProcessor::AssetScanningStatus::Completed);
}
// note: Call this directly from the main thread!
// do not queue this call.
// Join the thread if you intend to wait until its stopped
void AssetScannerWorker::StopScan()
{
m_doScan = false;
}
void AssetScannerWorker::ScanForSourceFiles(const ScanFolderInfo& scanFolderInfo, const ScanFolderInfo& rootScanFolder)
{
if (!m_doScan)
{
return;
}
QDir dir(scanFolderInfo.ScanPath());
QFileInfoList entries;
//Only scan sub folders if recurseSubFolders flag is set
if (!scanFolderInfo.RecurseSubFolders())
{
entries = dir.entryInfoList(QDir::NoDotAndDotDot | QDir::Files);
}
else
{
entries = dir.entryInfoList(QDir::Dirs | QDir::NoDotAndDotDot | QDir::Files);
}
for (const QFileInfo& entry : entries)
{
if (!m_doScan) // scan was cancelled!
{
return;
}
QString absPath = entry.absoluteFilePath();
const bool isDirectory = entry.isDir();
QDateTime modTime = entry.lastModified();
AZ::u64 fileSize = isDirectory ? 0 : entry.size();
AssetFileInfo assetFileInfo(absPath, modTime, fileSize, &rootScanFolder, isDirectory);
// Skip over the Cache folder if the file entry is the project cache root
QDir projectCacheRoot;
AssetUtilities::ComputeProjectCacheRoot(projectCacheRoot);
QString relativeToProjectCacheRoot = projectCacheRoot.relativeFilePath(absPath);
if (QDir::isRelativePath(relativeToProjectCacheRoot) && !relativeToProjectCacheRoot.startsWith(".."))
{
// The Cache folder should not be scanned
continue;
}
// Filtering out excluded files
if (m_platformConfiguration->IsFileExcluded(absPath))
{
m_excludedList.insert(AZStd::move(assetFileInfo));
continue;
}
if (isDirectory)
{
//Entry is a directory
m_folderList.insert(AZStd::move(assetFileInfo));
ScanFolderInfo tempScanFolderInfo(absPath, "", "", false, true);
ScanForSourceFiles(tempScanFolderInfo, rootScanFolder);
}
else
{
//Entry is a file
m_fileList.insert(AZStd::move(assetFileInfo));
}
}
}
void AssetScannerWorker::EmitFiles()
{
//Loop over all source asset files and send them up the chain:
Q_EMIT FilesFound(m_fileList);
m_fileList.clear();
Q_EMIT FoldersFound(m_folderList);
m_folderList.clear();
Q_EMIT ExcludedFound(m_excludedList);
m_excludedList.clear();
}