38261d0800
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines Signed-off-by: Steve Pham <spham@amazon.com>
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/std/string/string.h>
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namespace AbstractValue
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{
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class BaseValue {};
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template <typename T>
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class ValueT
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: public BaseValue
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{
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public:
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ValueT() : m_value() {}
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ValueT(const T& value) : m_value(value) {}
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const T& GetValue() const { return m_value; }
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private:
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T m_value;
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};
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template <>
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class ValueT<char*>
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: public BaseValue
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{
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public:
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ValueT() : m_value() {}
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ValueT(const char* value) : m_value(value) {}
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const char* GetValue() const { return m_value.c_str(); }
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private:
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AZStd::string m_value;
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};
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using Bool = ValueT<bool>;
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using Char = ValueT<char>;
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using Float = ValueT<float>;
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using Double = ValueT<double>;
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using String = ValueT<char*>;
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using Int8 = ValueT<int8_t>;
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using Int16 = ValueT<int16_t>;
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using Int32 = ValueT<int32_t>;
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using Int64 = ValueT<int64_t>;
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using UInt8 = ValueT<uint8_t>;
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using UInt16 = ValueT<uint16_t>;
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using UInt32 = ValueT<uint32_t>;
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using UInt64 = ValueT<uint64_t>;
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}
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