Files
o3de/Code/Framework/AzNetworking/AzNetworking/Serialization/AbstractValue.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

55 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/std/string/string.h>
namespace AbstractValue
{
class BaseValue {};
template <typename T>
class ValueT
: public BaseValue
{
public:
ValueT() : m_value() {}
ValueT(const T& value) : m_value(value) {}
const T& GetValue() const { return m_value; }
private:
T m_value;
};
template <>
class ValueT<char*>
: public BaseValue
{
public:
ValueT() : m_value() {}
ValueT(const char* value) : m_value(value) {}
const char* GetValue() const { return m_value.c_str(); }
private:
AZStd::string m_value;
};
using Bool = ValueT<bool>;
using Char = ValueT<char>;
using Float = ValueT<float>;
using Double = ValueT<double>;
using String = ValueT<char*>;
using Int8 = ValueT<int8_t>;
using Int16 = ValueT<int16_t>;
using Int32 = ValueT<int32_t>;
using Int64 = ValueT<int64_t>;
using UInt8 = ValueT<uint8_t>;
using UInt16 = ValueT<uint16_t>;
using UInt32 = ValueT<uint32_t>;
using UInt64 = ValueT<uint64_t>;
}