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o3de/Code/Tools/AzTestRunner/Platform/iOS/platform_ios.cmake

48 lines
1.8 KiB
CMake

#
# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
# its licensors.
#
# For complete copyright and license terms please see the LICENSE at the root of this
# distribution (the "License"). All use of this software is governed by the License,
# or, if provided, by the license below or the license accompanying this file. Do not
# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
#
set(TEST_LAUNCHER_BUILD_DEPENDENCIES AzCore AzTest)
set(LY_LINK_OPTIONS
PRIVATE
-ObjC
)
set(ly_game_resource_folder ${CMAKE_CURRENT_LIST_DIR}/Resources)
if (NOT EXISTS ${ly_game_resource_folder})
message(FATAL_ERROR "Missing expected resources folder")
endif()
target_sources(AzTestRunner PRIVATE ${ly_game_resource_folder}/Images.xcassets)
set_target_properties(AzTestRunner PROPERTIES
MACOSX_BUNDLE_INFO_PLIST ${ly_game_resource_folder}/Info.plist
RESOURCE ${ly_game_resource_folder}/Images.xcassets
XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME AzTestRunnerAppIcon
)
find_package(XCTest REQUIRED)
xctest_add_bundle(TestLauncherTarget AzTestRunner
${ly_game_resource_folder}/Info.plist
${CMAKE_CURRENT_LIST_DIR}/TestLauncherTarget.mm
${CMAKE_CURRENT_SOURCE_DIR}/src/main.cpp)
# XCTest adds the test as a target, but we still need to set dependencies.
set(include_directories "${CMAKE_CURRENT_SOURCE_DIR}/src")
foreach(dependency ${TEST_LAUNCHER_BUILD_DEPENDENCIES})
get_target_property(includes ${dependency} INCLUDE_DIRECTORIES)
LIST(APPEND include_directories ${includes})
target_link_libraries(TestLauncherTarget PRIVATE ${dependency})
endforeach()
set_property(TARGET TestLauncherTarget PROPERTY INCLUDE_DIRECTORIES ${include_directories})