You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Code/CryEngine/CryCommon/Serialization/ClassFactoryImpl.h

48 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_CLASSFACTORYIMPL_H
#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_CLASSFACTORYIMPL_H
#pragma once
#include "IArchive.h"
#include "IClassFactory.h"
#include "STL.h"
#include "ClassFactory.h"
#include "Strings.h"
namespace Serialization {
inline bool Serialize(Serialization::IArchive& ar, Serialization::TypeNameWithFactory& value, const char* name, [[maybe_unused]] const char* label)
{
if (!ar(value.registeredName, name))
{
return false;
}
if (ar.IsInput())
{
const TypeDescription* desc = value.factory->descriptionByRegisteredName(value.registeredName.c_str());
if (!desc)
{
ar.Error(value, "Unable to read TypeID: unregistered type name: \'%s\'", value.registeredName.c_str());
value.registeredName.clear();
return false;
}
}
return true;
}
}
#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_CLASSFACTORYIMPL_H