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68 lines
3.3 KiB
Python
68 lines
3.3 KiB
Python
"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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"""
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# setup path
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import azlmbr.legacy.general as general
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import azlmbr.bus as bus
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import azlmbr.editor as editor
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import azlmbr.entity
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import azlmbr.object
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import azlmbr.math
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import azlmbr.whitebox.api as api
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from azlmbr.entity import EntityId
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# get Component Type for WhiteBoxMesh
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whiteBoxMeshComponentTypeId = get_white_box_component_type()
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# use old White Box entity to hold White Box component if it exists, otherwise use a new one
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newEntityId = None
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oldEntityId = general.find_editor_entity('WhiteBox')
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if oldEntityId.IsValid():
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whiteBoxMeshComponentExists = editor.EditorComponentAPIBus(bus.Broadcast, 'HasComponentOfType', oldEntityId, whiteBoxMeshComponentTypeId)
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if (whiteBoxMeshComponentExists):
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oldwhiteBoxMeshComponent = editor.EditorComponentAPIBus(bus.Broadcast, 'GetComponentOfType', oldEntityId, whiteBoxMeshComponentTypeId)
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editor.EditorComponentAPIBus(bus.Broadcast, 'RemoveComponents', [oldwhiteBoxMeshComponent.GetValue()])
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newEntityId = oldEntityId
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else:
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newEntityId = editor.ToolsApplicationRequestBus(bus.Broadcast, 'CreateNewEntity', EntityId())
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editor.EditorEntityAPIBus(bus.Event, 'SetName', newEntityId, "WhiteBox")
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# add whiteBoxMeshComponent to entity and enable
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whiteBoxMeshComponentOutcome = editor.EditorComponentAPIBus(bus.Broadcast, 'AddComponentsOfType', newEntityId, [whiteBoxMeshComponentTypeId])
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if (whiteBoxMeshComponentOutcome.IsSuccess()):
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print("White Box Component added to entity.")
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whiteBoxMeshComponents = whiteBoxMeshComponentOutcome.GetValue()
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whiteBoxMeshComponent = whiteBoxMeshComponents[0]
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editor.EditorComponentAPIBus(bus.Broadcast, 'EnableComponents', whiteBoxMeshComponents)
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isComponentEnabled = editor.EditorComponentAPIBus(bus.Broadcast, 'IsComponentEnabled', whiteBoxMeshComponent)
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if (isComponentEnabled):
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print("Enabled Mesh component.")
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whiteBoxMesh = azlmbr.whitebox.request.bus.EditorWhiteBoxComponentRequestBus(bus.Event, 'GetWhiteBoxMeshHandle', whiteBoxMeshComponent)
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# translate append (extrude) a polygon
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if (len(sys.argv) >= 2 and float(sys.argv[2]) != 0.0):
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# create face handle from user input (argv[1])
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faceHandle = azlmbr.object.construct('FaceHandle', int(sys.argv[1]))
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# find the polygon handle that corresponds to the given face
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facePolygonHandle = whiteBoxMesh.FacePolygonHandle(faceHandle)
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# translate append (extrude) the polygon by a distance specified by the user (argv[2])
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whiteBoxMesh.TranslatePolygonAppend(facePolygonHandle, float(sys.argv[2]))
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# recalculate uvs as mesh will have changed
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whiteBoxMesh.CalculatePlanarUVs()
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# notify the white box component the mesh has changed to force it to rebuild the render mesh
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azlmbr.whitebox.notification.bus.EditorWhiteBoxComponentNotificationBus(bus.Event, 'OnWhiteBoxMeshModified', whiteBoxMeshComponent)
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