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o3de/Gems/StartingPointCamera/Code/Source/CameraTargetAcquirers/AcquireByEntityId.h

53 lines
2.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/std/string/string.h>
#include <AzCore/RTTI/RTTI.h>
#include <CameraFramework/ICameraTargetAcquirer.h>
#include <AzCore/Component/Component.h>
#include <AzCore/Memory/SystemAllocator.h>
namespace AZ
{
class ReflectContext;
}
namespace Camera
{
//////////////////////////////////////////////////////////////////////////
/// This will request Camera targets from the CameraTarget buses. It will
/// then return that target's transform when requested by the Camera Rig
//////////////////////////////////////////////////////////////////////////
class AcquireByEntityId
: public ICameraTargetAcquirer
{
public:
~AcquireByEntityId() override = default;
AZ_RTTI(AcquireByEntityId, "{14D0D355-1F83-4F46-9DE1-D41D23BDFC3C}", ICameraTargetAcquirer)
AZ_CLASS_ALLOCATOR(AcquireByEntityId, AZ::SystemAllocator, 0); ///< Use AZ::SystemAllocator, otherwise a CryEngine allocator will be used. This will cause the Asset Processor to crash when this object is deleted, because of the wrong uninitialisation order
static void Reflect(AZ::ReflectContext* reflection);
//////////////////////////////////////////////////////////////////////////
// ICameraTargetAcquirer
bool AcquireTarget(AZ::Transform& outTransformInformation) override;
void Activate(AZ::EntityId) override {}
void Deactivate() override {}
private:
//////////////////////////////////////////////////////////////////////////
// Reflected Data
AZ::EntityId m_target = AZ::EntityId();
bool m_shouldUseTargetRotation = true;
bool m_shouldUseTargetPosition = true;
};
} //namespace Camera