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o3de/Gems/ScriptCanvasDeveloper/Code/Editor/Include/ScriptCanvasDeveloperEditor/MockBus.h

43 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
namespace ScriptCanvasDeveloper
{
namespace Nodes
{
class MockDescriptorRequests : public AZ::EBusTraits
{
public:
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
using BusIdType = AZ::EntityId;
virtual AZ::EntityId GetGraphCanvasNodeId() const = 0;
};
using MockDescriptorRequestBus = AZ::EBus<MockDescriptorRequests>;
class MockDescriptorNotifications : public AZ::EBusTraits
{
public:
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
using BusIdType = AZ::EntityId;
virtual void OnGraphCanvasNodeSetup(const AZ::EntityId& graphCanvasNodeId) = 0;
};
using MockDescriptorNotificationBus = AZ::EBus<MockDescriptorNotifications>;
}
}