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o3de/Gems/ScriptCanvasDeveloper/Code/Editor/Include/ScriptCanvasDeveloperEditor/Developer.h

32 lines
1.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <ScriptCanvas/Libraries/Libraries.h>
namespace ScriptCanvasDeveloper
{
namespace Libraries
{
struct Developer
: public ScriptCanvas::Library::LibraryDefinition
{
AZ_RTTI(Developer, "{2284A0BC-44A0-47A2-B67C-DF8862CF859B}", ScriptCanvas::Library::LibraryDefinition);
static void Reflect(AZ::ReflectContext*);
static void InitNodeRegistry(ScriptCanvas::NodeRegistry& nodeRegistry);
static AZStd::vector<AZ::ComponentDescriptor*> GetComponentDescriptors();
};
}
}