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o3de/Gems/ScriptCanvas/Code/Editor/Nodes/NodeDisplayUtils.h

77 lines
3.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/EntityId.h>
#include <Editor/Nodes/NodeUtils.h>
#include <GraphCanvas/Components/Slots/SlotBus.h>
#include <ScriptCanvas/Bus/NodeIdPair.h>
namespace ScriptCanvas
{
class Slot;
}
namespace ScriptCanvas::Nodes::Core
{
class AzEventHandler;
class EBusEventHandler;
class FunctionCallNode;
class GetVariableNode;
class Method;
class ReceiveScriptEvent;
class SetVariableNode;
class SendScriptEvent;
}
namespace ScriptCanvas::Nodes::Entity
{
class EntityRef;
}
namespace ScriptEvents
{
class Method;
}
namespace ScriptCanvasEditor::Nodes
{
// Generic method of displaying a node.
AZ::EntityId DisplayScriptCanvasNode(AZ::EntityId graphCanvasGraphId, const ScriptCanvas::Node* node);
// Core Node
AZ::EntityId DisplayEntityNode(AZ::EntityId graphCanvasGraphId, const ScriptCanvas::Nodes::Entity::EntityRef* entityNode);
AZ::EntityId DisplayEbusEventNode(AZ::EntityId graphCanvasGraphId, const AZStd::string& busName, const AZStd::string& eventName, const ScriptCanvas::EBusEventId& eventId);
AZ::EntityId DisplayEbusWrapperNode(AZ::EntityId graphCanvasGraphId, const ScriptCanvas::Nodes::Core::EBusEventHandler* busNode);
AZ::EntityId DisplayGetVariableNode(AZ::EntityId graphCanvasGraphId, const ScriptCanvas::Nodes::Core::GetVariableNode* variableNode);
AZ::EntityId DisplayMethodNode(AZ::EntityId graphCanvasGraphId, const ScriptCanvas::Nodes::Core::Method* methodNode);
AZ::EntityId DisplaySetVariableNode(AZ::EntityId graphCanvasGraphId, const ScriptCanvas::Nodes::Core::SetVariableNode* variableNode);
// AZ Event
AZ::EntityId DisplayAzEventHandlerNode(AZ::EntityId, const ScriptCanvas::Nodes::Core::AzEventHandler* azEventNode);
// Script Events
AZ::EntityId DisplayScriptEventNode(AZ::EntityId graphCanvasGraphId, const AZ::Data::AssetId assetId, const ScriptEvents::Method& methodDefinition);
AZ::EntityId DisplayScriptEventSenderNode(AZ::EntityId graphCanvasGraphId, const ScriptCanvas::Nodes::Core::SendScriptEvent* senderNode);
AZ::EntityId DisplayScriptEventWrapperNode(AZ::EntityId graphCanvasGraphId, const ScriptCanvas::Nodes::Core::ReceiveScriptEvent* busNode);
// Functions
AZ::EntityId DisplayFunctionNode(AZ::EntityId graphCanvasGraphId, const ScriptCanvas::Nodes::Core::FunctionCallNode* functionNode);
AZ::EntityId DisplayFunctionNode(AZ::EntityId graphCanvasGraphId, ScriptCanvas::Nodes::Core::FunctionCallNode* functionNode);
// SlotGroup will control how elements are grouped.
// Invalid will cause the slots to put themselves into whatever category they belong to by default.
AZ::EntityId DisplayScriptCanvasSlot(AZ::EntityId graphCanvasNodeId, const ScriptCanvas::Slot& slot, GraphCanvas::SlotGroup group = GraphCanvas::SlotGroups::Invalid);
}