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o3de/Gems/ScriptCanvas/Code/Editor/Nodes/NodeCreateUtils.h

57 lines
3.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/EntityId.h>
#include <Editor/Nodes/NodeUtils.h>
#include <ScriptCanvas/Bus/NodeIdPair.h>
#include <ScriptCanvas/Core/SubgraphInterfaceUtility.h>
#include <ScriptCanvas/Variable/VariableCore.h>
namespace ScriptCanvas
{
class Node;
}
namespace ScriptEvents
{
class Method;
}
namespace ScriptCanvasEditor::Nodes
{
// Specific create methods which will also handle displaying the node.
AZStd::pair<ScriptCanvas::Node*, NodeIdPair> CreateAndGetNode(const AZ::Uuid& classData, const ScriptCanvas::ScriptCanvasId& scriptCanvasId, const StyleConfiguration& styleConfiguration, AZStd::function<void(ScriptCanvas::Node*)> = nullptr);
NodeIdPair CreateNode(const AZ::Uuid& classData, const ScriptCanvas::ScriptCanvasId& scriptCanvasId, const StyleConfiguration& styleConfiguration);
NodeIdPair CreateEntityNode(const AZ::EntityId& sourceId, const ScriptCanvas::ScriptCanvasId& scriptCanvasId);
NodeIdPair CreateObjectMethodNode(AZStd::string_view className, AZStd::string_view methodName, const ScriptCanvas::ScriptCanvasId& scriptCanvasId);
NodeIdPair CreateObjectMethodOverloadNode(AZStd::string_view className, AZStd::string_view methodName, const ScriptCanvas::ScriptCanvasId& scriptCanvasGraphId);
NodeIdPair CreateGlobalMethodNode(AZStd::string_view methodName, const ScriptCanvas::ScriptCanvasId& scriptCanvasId);
NodeIdPair CreateEbusWrapperNode(AZStd::string_view busName, const ScriptCanvas::ScriptCanvasId& scriptCanvasId);
// Script Events
NodeIdPair CreateScriptEventReceiverNode(const ScriptCanvas::ScriptCanvasId& scriptCanvasId, const AZ::Data::AssetId& assetId);
NodeIdPair CreateScriptEventSenderNode(const ScriptCanvas::ScriptCanvasId& scriptCanvasId, const AZ::Data::AssetId& assetId, const ScriptCanvas::EBusEventId& eventId);
NodeIdPair CreateGetVariableNode(const ScriptCanvas::VariableId& variableId, ScriptCanvas::ScriptCanvasId scriptCanvasGraphId);
NodeIdPair CreateSetVariableNode(const ScriptCanvas::VariableId& variableId, ScriptCanvas::ScriptCanvasId scriptCanvasGraphId);
// Functions
NodeIdPair CreateFunctionNode(const ScriptCanvas::ScriptCanvasId& scriptCanvasGraphId, const AZ::Data::AssetId& assetId, const ScriptCanvas::Grammar::FunctionSourceId& sourceId);
NodeIdPair CreateFunctionDefinitionNode(const ScriptCanvas::ScriptCanvasId& scriptCanvasId, bool isInput, AZStd::string rootName = "New Nodeling");
// AZ Event
NodeIdPair CreateAzEventHandlerNode(const AZ::BehaviorMethod& methodWithAzEventReturn, ScriptCanvas::ScriptCanvasId scriptCanvasId,
AZ::EntityId connectingMethodNodeId);
}