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o3de/Gems/ScriptCanvas/Code/Editor/Nodes/EditorLibrary.h

38 lines
1.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <ScriptCanvas/Libraries/Libraries.h>
namespace AZ
{
class ReflectContext;
class ComponentDescriptor;
}
namespace ScriptCanvasEditor
{
namespace Library
{
struct Editor : public ScriptCanvas::Library::LibraryDefinition
{
AZ_RTTI(Editor, "{59697735-4B64-4DC5-8380-02B2999FFCFE}", ScriptCanvas::Library::LibraryDefinition);
static void Reflect(AZ::ReflectContext*);
static void InitNodeRegistry(ScriptCanvas::NodeRegistry& nodeRegistry);
static AZStd::vector<AZ::ComponentDescriptor*> GetComponentDescriptors();
};
}
AZStd::vector<AZ::ComponentDescriptor*> GetLibraryDescriptors();
}