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o3de/Gems/ScriptCanvas/Code/Editor/Nodes/EditorLibrary.cpp

62 lines
2.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "precompiled.h"
#include <AzCore/Serialization/EditContext.h>
#include <Editor/Nodes/EditorLibrary.h>
#include <Editor/Nodes/ScriptCanvasAssetNode.h>
namespace ScriptCanvasEditor
{
namespace Library
{
void Editor::Reflect(AZ::ReflectContext* reflection)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection);
if (serializeContext)
{
serializeContext->Class<Editor, LibraryDefinition>()
->Version(1)
;
AZ::EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<Editor>("Editor", "")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/All.png")
;
}
}
}
void Editor::InitNodeRegistry(ScriptCanvas::NodeRegistry& nodeRegistry)
{
ScriptCanvas::Library::AddNodeToRegistry<Editor, ScriptCanvasAssetNode>(nodeRegistry);
}
AZStd::vector<AZ::ComponentDescriptor*> Editor::GetComponentDescriptors()
{
return AZStd::vector<AZ::ComponentDescriptor*>({
ScriptCanvasAssetNode::CreateDescriptor(),
});
}
}
AZStd::vector<AZ::ComponentDescriptor*> GetLibraryDescriptors()
{
return Library::Editor::GetComponentDescriptors();
}
}