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44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/std/function/function_base.h>
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#include <ScriptCanvas/Asset/ScriptCanvasAssetBase.h>
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namespace ScriptCanvasEditor
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{
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class ScriptCanvasMemoryAsset;
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namespace Callbacks
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{
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//! Callback used to know when a save operation failed or succeeded
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using OnSave = AZStd::function<void(bool saveSuccess, AZ::Data::AssetPtr, AZ::Data::AssetId previousFileAssetId)>;
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using OnAssetReadyCallback = AZStd::function<void(ScriptCanvasMemoryAsset&)>;
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using OnAssetCreatedCallback = OnAssetReadyCallback;
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}
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namespace Tracker
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{
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enum class ScriptCanvasFileState : AZ::s32
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{
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NEW,
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MODIFIED,
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UNMODIFIED,
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SOURCE_REMOVED,
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INVALID = -1
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};
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}
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}
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