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o3de/Gems/MultiplayerCompression/Code/Source/MultiplayerCompressionModul...

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Module/Module.h>
#include "MultiplayerCompressionSystemComponent.h"
namespace MultiplayerCompression
{
class MultiplayerCompressionModule
: public AZ::Module
{
public:
AZ_RTTI(MultiplayerCompressionModule, "{939AFA0D-CFBC-4910-88F3-A0CF429307E4}", AZ::Module);
AZ_CLASS_ALLOCATOR(MultiplayerCompressionModule, AZ::SystemAllocator, 0);
MultiplayerCompressionModule()
: AZ::Module()
{
// Push results of MultiplayerCompressionSystemComponent::CreateDescriptor() into m_descriptors here.
m_descriptors.insert(m_descriptors.end(), {
MultiplayerCompressionSystemComponent::CreateDescriptor(),
});
}
/**
* Add required SystemComponents to the SystemEntity.
*/
AZ::ComponentTypeList GetRequiredSystemComponents() const override
{
return AZ::ComponentTypeList{
azrtti_typeid<MultiplayerCompressionSystemComponent>(),
};
}
};
}
// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
// The first parameter should be GemName_GemIdLower
// The second should be the fully qualified name of the class above
AZ_DECLARE_MODULE_CLASS(MultiplayerCompression_1d353c8ca3c74ed193fd6c6783ae41cc, MultiplayerCompression::MultiplayerCompressionModule)