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o3de/Gems/MultiplayerCompression/Code/Source/LZ4Compressor.h

47 lines
1.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Memory/SystemAllocator.h>
#include <AzNetworking/Framework/ICompressor.h>
namespace MultiplayerCompression
{
static const char* CompressorName = "LZ4";
static const AzNetworking::CompressorType CompressorType = aznumeric_cast<AzNetworking::CompressorType>(static_cast<AZ::u32>(AZ::Crc32(CompressorName)));
/**
* Implements an LZ4 Compressor against GridMate's Compressor interface for use with the Multiplayer Gem.
* Handles edge and error cases specific to LZ4 that are otherwise not covered in GridMate Carrier
* (where a Compressor is applied).
*/
class LZ4Compressor
: public AzNetworking::ICompressor
{
public:
AZ_CLASS_ALLOCATOR(LZ4Compressor, AZ::SystemAllocator, 0);
LZ4Compressor() = default;
const char* GetName() const { return CompressorName; }
AzNetworking::CompressorType GetType() const { return CompressorType; };
bool Init() { return true; }
size_t GetMaxChunkSize(size_t maxCompSize) const;
size_t GetMaxCompressedBufferSize(size_t uncompSize) const;
AzNetworking::CompressorError Compress(const void* uncompData, size_t uncompSize, void* compData, size_t compDataSize, size_t& compSize);
AzNetworking::CompressorError Decompress(const void* compData, size_t compDataSize, void* uncompData, size_t uncompDataSize, size_t& consumedSize, size_t& uncompSize);
};
}