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50 lines
2.6 KiB
C++
50 lines
2.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <AzCore/Component/ComponentBus.h>
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#include <AzCore/Component/EntityId.h>
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#include <Maestro/Bus/SequenceAgentComponentBus.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace Maestro
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{
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class SequenceAgent
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{
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friend class AZ::SerializeContext;
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protected:
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// This pure virtual is required for the Editor and RunTime to find the componentTypeId - in the Editor
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// it accounts for the GenericComponentWrapper component
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virtual const AZ::Uuid& GetComponentTypeUuid(const AZ::Component& component) const = 0;
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// Get all of the components available on the current entity.
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virtual void GetEntityComponents(AZ::Entity::ComponentArrayType& entityComponents) const = 0;
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// this is called on Activate() - it traverses all components on the given entity and fills in m_addressToBehaviorVirtualPropertiesMap
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// with all virtual properties on EBuses it finds. Calling it clears out any previously mapped virtualProperties
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void CacheAllVirtualPropertiesFromBehaviorContext();
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AZ::Uuid GetVirtualPropertyTypeId(const Maestro::SequenceComponentRequests::AnimatablePropertyAddress& animatedAddress) const;
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void GetAnimatedPropertyValue(Maestro::SequenceComponentRequests::AnimatedValue& returnValue, AZ::EntityId entityId, const Maestro::SequenceComponentRequests::AnimatablePropertyAddress& animatableAddress);
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bool SetAnimatedPropertyValue(AZ::EntityId entityId, const Maestro::SequenceComponentRequests::AnimatablePropertyAddress& animatableAddress, const Maestro::SequenceComponentRequests::AnimatedValue& value);
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void GetAssetDuration(Maestro::SequenceComponentRequests::AnimatedValue& returnValue, AZ::ComponentId componentId, const AZ::Data::AssetId& assetId);
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AZStd::unordered_map<Maestro::SequenceComponentRequests::AnimatablePropertyAddress, AZ::BehaviorEBus::VirtualProperty*> m_addressToBehaviorVirtualPropertiesMap;
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AZStd::unordered_map<AZ::ComponentId, AZ::BehaviorEBusEventSender*> m_addressToGetAssetDurationMap;
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};
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} // namespace Maestro
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