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1013 lines
38 KiB
C++
1013 lines
38 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <ImageProcessing_precompiled.h>
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#include <Processing/PixelFormatInfo.h>
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#include <Processing/ImageToProcess.h>
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#include <Processing/ImageConvert.h>
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#include <Converters/FIR-Weights.h>
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#include <Converters/Cubemap.h>
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#include <Converters/PixelOperation.h>
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#include <Converters/Histogram.h>
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#include <ImageLoader/ImageLoaders.h>
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#include <BuilderSettings/BuilderSettingManager.h>
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#include <BuilderSettings/PresetSettings.h>
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#include <Processing/ImageFlags.h>
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#include <AzFramework/StringFunc/StringFunc.h>
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//qt has convenience functions to handle file
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#include <qfile.h>
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#include <qdir.h>
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//for texture splitting
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//mininum number of low level mips will be saved in the base file.
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#define MinPersistantMips 3
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//mininum texture size to be splitted. A texture will only be split when the size is larger than this number
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#define MinSizeToSplit 1<<5
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#if defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
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#if defined(TOOLS_SUPPORT_JASPER)
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#include AZ_RESTRICTED_FILE_EXPLICIT(ImageProcess, Jasper)
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#endif
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#if defined(TOOLS_SUPPORT_PROVO)
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#include AZ_RESTRICTED_FILE_EXPLICIT(ImageProcess, Provo)
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#endif
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#if defined(TOOLS_SUPPORT_SALEM)
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#include AZ_RESTRICTED_FILE_EXPLICIT(ImageProcess, Salem)
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#endif
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#endif
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namespace ImageProcessing
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{
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IImageObjectPtr ImageConvertProcess::GetOutputImage()
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{
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if (m_image)
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{
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return m_image->Get();
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}
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return nullptr;
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}
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IImageObjectPtr ImageConvertProcess::GetOutputAlphaImage()
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{
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return m_alphaImage;
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}
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IImageObjectPtr ImageConvertProcess::GetOutputDiffCubemap()
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{
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return m_diffCubemapImage;
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}
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void ImageConvertProcess::GetAppendOutputFilePaths(AZStd::vector<AZStd::string>& outPaths)
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{
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for (const auto& path : m_productFilepaths)
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{
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outPaths.push_back(path);
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}
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}
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ImageConvertProcess::ImageConvertProcess(const IImageObjectPtr inputImage, const TextureSettings& textureSetting,
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const PresetSettings& presetSetting, bool isPreview, bool isStreaming, bool canOverridePreset,
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const AZStd::string& outputPath, const AZStd::string& platformId) :
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m_inputImage(inputImage),
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m_textureSetting(textureSetting),
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m_presetSetting(presetSetting),
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m_canOverridePreset(canOverridePreset),
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m_image(nullptr),
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m_isPreview(isPreview),
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m_outputPath(outputPath),
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m_progressStep(0),
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m_isFinished(false),
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m_isSucceed(false),
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m_processTime(0),
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m_isStreaming(isStreaming),
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m_platformId(platformId)
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{
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}
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ImageConvertProcess::~ImageConvertProcess()
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{
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delete m_image;
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}
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bool ImageConvertProcess::IsConvertToCubemap()
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{
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return m_presetSetting.m_cubemapSetting != nullptr;
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}
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void ImageConvertProcess::UpdateProcess()
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{
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if (m_isFinished)
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{
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return;
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}
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switch (m_progressStep)
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{
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case StepValidateInput:
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//validate
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if (!ValidateInput())
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{
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m_isSucceed = false;
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break;
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}
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//set start time
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m_startTime = AZStd::GetTimeUTCMilliSecond();
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//identify the alpha content of input image if gloss from normal wasn't set
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m_alphaContent = m_inputImage->GetAlphaContent();
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//create image for process
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m_image = new ImageToProcess(IImageObjectPtr(m_inputImage->Clone()));
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break;
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case StepGenerateColorChart:
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//GenerateColorChart.
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if (m_presetSetting.m_isColorChart)
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{
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m_image->CreateColorChart();
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}
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break;
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case StepConvertToLinear:
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//convert to linear space and the output image pixel format should be rgba32f
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ConvertToLinear();
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break;
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case StepSwizzle:
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//convert texture format.
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if (m_presetSetting.m_swizzle.size() >= 4)
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{
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m_image->Get()->Swizzle(m_presetSetting.m_swizzle.substr(0, 4).c_str());
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m_alphaContent = m_image->Get()->GetAlphaContent();
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}
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//convert gloss map (alhpa channel) from legacy distribution to new one
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if (m_presetSetting.m_isLegacyGloss)
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{
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m_image->Get()->ConvertLegacyGloss();
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}
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break;
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case StepOverridePreset:
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if (m_canOverridePreset)
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{
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// Set the pixel format to BC3 if the source contains greyscale alpha and BC1 if it does not.
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if (m_presetSetting.m_pixelFormat == ePixelFormat_BC1
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|| m_presetSetting.m_pixelFormat == ePixelFormat_BC1a
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|| m_presetSetting.m_pixelFormat == ePixelFormat_BC3)
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{
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if (m_alphaContent == EAlphaContent::eAlphaContent_Greyscale)
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{
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m_presetSetting.m_pixelFormat = ePixelFormat_BC3;
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}
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else if (m_alphaContent == EAlphaContent::eAlphaContent_OnlyBlackAndWhite
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|| m_alphaContent == EAlphaContent::eAlphaContent_OnlyBlack
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|| m_alphaContent == EAlphaContent::eAlphaContent_OnlyWhite)
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{
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m_presetSetting.m_pixelFormat = ePixelFormat_BC1a;
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}
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else
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{
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m_presetSetting.m_pixelFormat = ePixelFormat_BC1;
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}
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}
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}
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break;
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case StepCubemapLayout:
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//convert cubemap image's layout to vertical strip used in game.
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if (IsConvertToCubemap())
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{
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if (!m_image->ConvertCubemapLayout(CubemapLayoutVertical))
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{
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m_image->Set(nullptr);
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}
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}
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break;
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case StepPreNormalize:
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//normalize base image before mipmap generation if glossfromnormals is enabled and require normalize
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if (m_presetSetting.m_isMipRenormalize && m_presetSetting.m_glossFromNormals)
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{
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// Normalize the base mip map. This has to be done explicitly because we need to disable mip renormalization to
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// preserve the normal length when deriving the normal variance
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m_image->Get()->NormalizeVectors(0, 1);
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}
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break;
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case StepDiffCubemap:
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//create diffuse cubemap. We need to have better way to handle one input multiple export settings later.
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CreateDiffuseCubemap();
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break;
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case StepMipmap:
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//generate mipmaps
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if (IsConvertToCubemap())
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{
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FillCubemapMipmaps();
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}
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else
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{
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FillMipmaps();
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}
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//add image flag
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if (m_presetSetting.m_suppressEngineReduce || m_textureSetting.m_suppressEngineReduce)
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{
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m_image->Get()->AddImageFlags(EIF_SupressEngineReduce);
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}
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break;
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case StepGlossFromNormal:
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//get gloss from normal for all mipmaps and save to alpha channel
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if (m_presetSetting.m_glossFromNormals)
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{
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bool hasAlpha = (m_alphaContent == EAlphaContent::eAlphaContent_OnlyBlack
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|| m_alphaContent == EAlphaContent::eAlphaContent_OnlyBlackAndWhite
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|| m_alphaContent == EAlphaContent::eAlphaContent_Greyscale);
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m_image->Get()->GlossFromNormals(hasAlpha);
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//set alpha content so it won't be ignored later.
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m_alphaContent = EAlphaContent::eAlphaContent_Greyscale;
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}
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break;
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case StepPostNormalize:
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//normalize all the other mipmaps
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if (!IsConvertToCubemap() && m_presetSetting.m_isMipRenormalize)
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{
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if (m_presetSetting.m_glossFromNormals)
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{
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//normalize other mips except first mip
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m_image->Get()->NormalizeVectors(1, 100);
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}
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else
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{
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//normalize all mips
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m_image->Get()->NormalizeVectors(0, 100);
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}
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m_image->Get()->AddImageFlags(EIF_RenormalizedTexture);
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}
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break;
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case StepCreateHighPass:
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if (m_presetSetting.m_highPassMip > 0)
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{
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m_image->CreateHighPass(m_presetSetting.m_highPassMip);
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}
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break;
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case StepConvertOutputColorSpace:
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//comvert image from linear space to desired output color space
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ConvertToOuputColorSpace();
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break;
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case StepAlphaImage:
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//save alpha channel to separate image if it's needed
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CreateAlphaImage();
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break;
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case StepConvertPixelFormat:
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//convert pixel format
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ConvertPixelformat();
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break;
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case StepSaveToFile:
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//save to file
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if (!m_isPreview)
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{
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m_isSucceed = SaveOutput();
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}
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else
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{
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m_isSucceed = true;
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}
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break;
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}
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m_progressStep++;
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if (m_image == nullptr || m_image->Get() == nullptr || m_progressStep >= StepAll)
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{
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m_isFinished = true;
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AZStd::sys_time_t endTime = AZStd::GetTimeUTCMilliSecond();
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m_processTime = aznumeric_cast<double>((endTime - m_startTime) / 1000);
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}
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//output conversion log
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if (m_isSucceed && m_isFinished)
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{
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const uint32 sizeTotal = m_image->Get()->GetTextureMemory();
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if (m_isPreview)
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{
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AZ_TracePrintf("Image Processing", "Image ( %d bytes) converted in %f seconds\n", sizeTotal, m_processTime);
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}
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else
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{
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AZ_TracePrintf("Image Processing", "Image converted and saved to %s ( %d bytes) with %f seconds\n", m_outputPath.c_str(),
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sizeTotal, m_processTime);
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}
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}
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}
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void ImageConvertProcess::ProcessAll()
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{
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while (!m_isFinished)
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{
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UpdateProcess();
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}
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}
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float ImageConvertProcess::GetProgress()
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{
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return m_progressStep / (float)StepAll;
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}
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bool ImageConvertProcess::IsFinished()
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{
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return m_isFinished;
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}
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bool ImageConvertProcess::IsSucceed()
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{
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return m_isSucceed;
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}
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//function to get desired output image extent
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void GetOutputExtent(AZ::u32 inputWidth, AZ::u32 inputHeight, AZ::u32& outWidth, AZ::u32& outHeight, AZ::u32& outReduce,
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const TextureSettings* textureSettings, const PresetSettings* presetSettings)
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{
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outWidth = inputWidth;
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outHeight = inputHeight;
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outReduce = 0;
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if (textureSettings == nullptr || presetSettings == nullptr)
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{
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return;
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}
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//don't do any reduce for color chart
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if (presetSettings->m_isColorChart)
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{
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return;
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}
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//get suitable size for dest pixel format
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CPixelFormats::GetInstance().GetSuitableImageSize(presetSettings->m_pixelFormat, inputWidth, inputHeight,
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outWidth, outHeight);
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//desired reduce level. 1 means reduce one level
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uint sizeReduceLevel = textureSettings->m_sizeReduceLevel;
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outReduce = 0;
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//reduce to not exceed max texture size
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if (presetSettings->m_maxTextureSize > 0)
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{
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while (outWidth > presetSettings->m_maxTextureSize || outHeight > presetSettings->m_maxTextureSize)
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{
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outWidth >>= 1;
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outHeight >>= 1;
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outReduce++;
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}
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}
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//if it requires to reduce more and the result size will still larger than min texture size, then reduce
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while (outReduce < sizeReduceLevel &&
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(outWidth >= presetSettings->m_minTextureSize * 2 && outHeight >= presetSettings->m_minTextureSize * 2))
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{
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outWidth >>= 1;
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outHeight >>= 1;
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outReduce++;
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}
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}
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bool ImageConvertProcess::ConvertToLinear()
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{
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//de-gamma only if the input is sRGB. this will convert other uncompressed format to RGBA32F
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return m_image->GammaToLinearRGBA32F(m_presetSetting.m_srcColorSpace == ColorSpace::sRGB);
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}
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//mipmap generation
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bool ImageConvertProcess::FillMipmaps()
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{
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//this function only works with pixel format rgba32f
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const EPixelFormat srcPixelFormat = m_image->Get()->GetPixelFormat();
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if (srcPixelFormat != ePixelFormat_R32G32B32A32F)
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{
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AZ_Assert(false, "%s only works with pixel format rgba32f", __FUNCTION__);
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return false;
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}
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//only if the src image has one mip
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if (m_image->Get()->GetMipCount() != 1)
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{
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AZ_Assert(false, "%s called for a mipmapped image. ", __FUNCTION__);
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return false;
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}
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//get output image size
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uint32 outWidth;
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uint32 outHeight;
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uint32 outReduce = 0;
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GetOutputExtent(m_image->Get()->GetWidth(0), m_image->Get()->GetHeight(0), outWidth, outHeight, outReduce, &m_textureSetting,
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&m_presetSetting);
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//max mipmap count
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uint32 mipCount = UINT32_MAX;
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if (m_presetSetting.m_mipmapSetting == nullptr || !m_textureSetting.m_enableMipmap)
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{
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mipCount = 1;
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}
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//create new new output image with proper side
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IImageObjectPtr outImage(IImageObject::CreateImage(outWidth, outHeight, mipCount, ePixelFormat_R32G32B32A32F));
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//filter setting for mip map generation
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float blurH = 0;
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float blurV = 0;
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//fill mipmap data for uncompressed output image
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for (uint32 mip = 0; mip < outImage->GetMipCount(); mip++)
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{
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FilterImage(m_textureSetting.m_mipGenType, m_textureSetting.m_mipGenEval, blurH, blurV, m_image->Get(), 0, outImage, mip, nullptr, nullptr);
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}
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//transfer alpha coverage
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if (m_textureSetting.m_maintainAlphaCoverage)
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{
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outImage->TransferAlphaCoverage(&m_textureSetting, m_image->Get());
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}
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//set back to image
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m_image->Set(outImage);
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return true;
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}
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void ImageConvertProcess::CreateAlphaImage()
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{
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//if alpha content doesn't have alpha or we need to discard alpha, skip
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//we won't create alpha image for cubemap too
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if (m_alphaContent == EAlphaContent::eAlphaContent_Absent
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|| m_alphaContent == EAlphaContent::eAlphaContent_OnlyWhite
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|| m_presetSetting.m_discardAlpha || IsConvertToCubemap())
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{
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return;
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}
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//Ensure that the PixelFormatAlpha is set otherwise no need to create m_alphaImage
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if (m_presetSetting.m_pixelFormatAlpha == ePixelFormat_Unknown)
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{
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return;
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}
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//now create alpha image
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ImageToProcess alphaImage(m_image->Get());
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alphaImage.ConvertFormat(ePixelFormat_A8);
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|
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if(CPixelFormats::GetInstance().IsFormatSingleChannel(m_presetSetting.m_pixelFormatAlpha))
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{
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alphaImage.ConvertFormat(m_presetSetting.m_pixelFormatAlpha);
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}
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else
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{
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//For PVRTC compression we need to clear out the alpha to get accurate rgb compression.
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if (IsPVRTCFormat(m_presetSetting.m_pixelFormat) || IsASTCFormat(m_presetSetting.m_pixelFormat))
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{
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alphaImage.ConvertFormat(ePixelFormat_R8G8B8A8);
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alphaImage.Get()->Swizzle("rgb1");
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alphaImage.ConvertFormat(m_presetSetting.m_pixelFormatAlpha);
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}
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else
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{
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AZ_Assert(false, "Did you apply the correct pixel format for PixelFormatAlpha?");
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}
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}
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|
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//get final result and save it to member variable for later use
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m_alphaImage = alphaImage.Get();
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|
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m_image->Get()->AddImageFlags(EIF_AttachedAlpha);
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}
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|
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//pixel format convertions
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bool ImageConvertProcess::ConvertPixelformat()
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{
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|
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//For PVRTC compression we need to clear out the alpha to get accurate rgb compression.
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if(m_alphaImage && (IsPVRTCFormat(m_presetSetting.m_pixelFormat) || IsASTCFormat(m_presetSetting.m_pixelFormat)))
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{
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m_image->Get()->Swizzle("rgb1");
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}
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|
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//set up compress option
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ICompressor::EQuality quality;
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if (m_isPreview)
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{
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quality = ICompressor::eQuality_Preview;
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}
|
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else
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{
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quality = ICompressor::eQuality_Normal;
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}
|
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m_image->GetCompressOption().compressQuality = quality;
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m_image->GetCompressOption().rgbWeight = m_presetSetting.GetColorWeight();
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m_image->ConvertFormat(m_presetSetting.m_pixelFormat);
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return true;
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}
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|
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//convert color space from linear to sRGB space if it's neccessary
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bool ImageConvertProcess::ConvertToOuputColorSpace()
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{
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if (m_presetSetting.m_destColorSpace == ColorSpace::sRGB)
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{
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m_image->LinearToGamma();
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}
|
|
else if (m_presetSetting.m_destColorSpace == ColorSpace::autoSelect)
|
|
{
|
|
//convert to sRGB color space if it's dark image (converting bright images decreases image quality)
|
|
bool bThresholded = false;
|
|
{
|
|
Histogram<256> histogram;
|
|
if (ComputeLuminanceHistogram(m_image->Get(), histogram))
|
|
{
|
|
const size_t medianBinIndex = 116;
|
|
float percentage = histogram.getPercentage(medianBinIndex, 255);
|
|
|
|
// The image has significant amount of dark pixels, it's good to use sRGB
|
|
bThresholded = (percentage < 50.0f);
|
|
}
|
|
}
|
|
|
|
if (bThresholded)
|
|
{
|
|
bool convertToSRGB = true;
|
|
|
|
// if the image is BC1 compressable, additionally estimate the conversion error
|
|
// to only convert if it doesn't introduce error
|
|
if (CPixelFormats::GetInstance().IsImageSizeValid(ePixelFormat_BC1, m_image->Get()->GetWidth(0),
|
|
m_image->Get()->GetHeight(0), false))
|
|
{
|
|
//get image in RGB space
|
|
ImageToProcess imageProcess(m_image->Get());
|
|
imageProcess.LinearToGamma();
|
|
|
|
ICompressor::CompressOption option;
|
|
option.compressQuality = ICompressor::eQuality_Preview;
|
|
option.rgbWeight = m_presetSetting.GetColorWeight();
|
|
|
|
float errorLinearBC1;
|
|
float errorSrgbBC1;
|
|
GetBC1CompressionErrors(m_image->Get(), errorLinearBC1, errorSrgbBC1, option);
|
|
|
|
// Don't convert if it would lower the image quality when saved as sRGB according to GetDXT1GammaCompressionError()
|
|
if (errorSrgbBC1 >= errorLinearBC1)
|
|
{
|
|
convertToSRGB = false;
|
|
}
|
|
}
|
|
|
|
// our final conclusion: if the texture had a significant percentage of dark pixels and,
|
|
// if applicable, it was BC1 compressable and gamma compression wouldn't introduce error,
|
|
// then we convert it to sRGB
|
|
if (convertToSRGB)
|
|
{
|
|
m_image->LinearToGamma();
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool ImageConvertProcess::ValidateInput()
|
|
{
|
|
//valid the input image and output settings here.
|
|
uint32 dwWidth, dwHeight;
|
|
dwWidth = m_inputImage->GetWidth(0);
|
|
dwHeight = m_inputImage->GetHeight(0);
|
|
|
|
EPixelFormat dstFmt = m_presetSetting.m_pixelFormat;
|
|
|
|
//check if whether input image can be a cubemap
|
|
if (m_presetSetting.m_cubemapSetting)
|
|
{
|
|
if (CubemapLayout::GetCubemapLayoutInfo(m_inputImage) == nullptr)
|
|
{
|
|
AZ_Error("Image Processing", false, "Invalid image size %dx%d using as cubemap. Requires power of two with 6x1, 1x6, 4x3 or 3x4 layouts", dwWidth, dwHeight);
|
|
return false;
|
|
}
|
|
}
|
|
else if (!CPixelFormats::GetInstance().IsImageSizeValid(dstFmt, dwWidth, dwHeight, false))
|
|
{
|
|
AZ_Warning("Image Processing", false, "Image size will be scaled for pixel format %s", CPixelFormats::GetInstance().GetPixelFormatInfo(dstFmt)->szName);
|
|
}
|
|
|
|
#if defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
|
|
#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3)\
|
|
if (ImageProcess##PrivateName::DoesSupport(m_platformId))\
|
|
{\
|
|
if(!ImageProcess##PrivateName::IsPixelFormatSupported(m_presetSetting.m_pixelFormat))\
|
|
{\
|
|
AZ_Error("Image Processing", false, "Unsupported pixel format %s for %s",\
|
|
CPixelFormats::GetInstance().GetPixelFormatInfo(dstFmt)->szName, m_platformId.c_str());\
|
|
return false;\
|
|
}\
|
|
}
|
|
AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS
|
|
#undef AZ_RESTRICTED_PLATFORM_EXPANSION
|
|
#endif //AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ImageConvertProcess::SaveOutput()
|
|
{
|
|
//if the path wasn't specified, skip
|
|
if (m_outputPath.empty())
|
|
{
|
|
AZ_Error("Image Processing", false, "No output path provided for saving");
|
|
return false;
|
|
}
|
|
|
|
//set all mips as presistent mips by default. it will be modified if the image is splitted later
|
|
m_image->Get()->SetNumPersistentMips(m_image->Get()->GetMipCount());
|
|
|
|
//split
|
|
if (m_isStreaming && m_presetSetting.m_numStreamableMips > 0)
|
|
{
|
|
IImageObjectPtr curImage = m_image->Get();
|
|
|
|
if (curImage->GetMipCount() > MinPersistantMips && (curImage->GetWidth(0) > MinSizeToSplit ||
|
|
curImage->GetWidth(0) > MinSizeToSplit))
|
|
{
|
|
//calculate final persistance mip count
|
|
AZ::u32 persistantMips = MinPersistantMips;
|
|
if (m_presetSetting.m_numStreamableMips < curImage->GetMipCount() - MinPersistantMips)
|
|
{
|
|
persistantMips = curImage->GetMipCount() - m_presetSetting.m_numStreamableMips;
|
|
}
|
|
curImage->SetNumPersistentMips(persistantMips);
|
|
curImage->AddImageFlags(EIF_Splitted);
|
|
|
|
//add flags for alpha image too, assuming alpha image has same size as origin
|
|
if (m_alphaImage)
|
|
{
|
|
m_alphaImage->SetNumPersistentMips(persistantMips);
|
|
m_alphaImage->AddImageFlags(EIF_Splitted);
|
|
}
|
|
}
|
|
}
|
|
|
|
#if defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
|
|
#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3)\
|
|
if (ImageProcess##PrivateName::DoesSupport(m_platformId))\
|
|
{\
|
|
ImageProcess##PrivateName::PrepareImageForExport(m_image->Get());\
|
|
ImageProcess##PrivateName::PrepareImageForExport(m_alphaImage);\
|
|
}
|
|
AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS
|
|
#undef AZ_RESTRICTED_PLATFORM_EXPANSION
|
|
#endif //AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS
|
|
|
|
AZStd::vector<AZStd::string> outputFilePaths;
|
|
if (!m_image->Get()->SaveImage(m_outputPath.c_str(), m_alphaImage, outputFilePaths))
|
|
{
|
|
AZ_Error("Image Processing", false, "Save image to %s failed", m_outputPath.c_str());
|
|
return false;
|
|
}
|
|
|
|
for (auto& path : outputFilePaths)
|
|
{
|
|
m_productFilepaths.push_back(path);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
ImageConvertProcess* CreateImageConvertProcess(const AZStd::string& imageFilePath, const AZStd::string& exportDir
|
|
, const PlatformName& platformName, AZ::SerializeContext* context)
|
|
{
|
|
AZStd::string metafilePath;
|
|
BuilderSettingManager::Instance()->MetafilePathFromImagePath(imageFilePath, metafilePath);
|
|
TextureSettings textureSettings;
|
|
|
|
MultiplatformTextureSettings multiTextureSetting;
|
|
bool canOverridePreset = false;
|
|
|
|
multiTextureSetting = TextureSettings::GetMultiplatformTextureSetting(imageFilePath, canOverridePreset, context);
|
|
if (multiTextureSetting.empty())
|
|
{
|
|
AZ_Error("Image Processing", false, "Could not determine export settings for image file [%s] due to previous error(s). Skipping export...", imageFilePath.c_str());
|
|
return nullptr;
|
|
}
|
|
|
|
if (multiTextureSetting.find(platformName) != multiTextureSetting.end())
|
|
{
|
|
textureSettings = multiTextureSetting[platformName];
|
|
}
|
|
else
|
|
{
|
|
PlatformName defaultPlatform = BuilderSettingManager::s_defaultPlatform;
|
|
if (multiTextureSetting.find(defaultPlatform) != multiTextureSetting.end())
|
|
{
|
|
textureSettings = multiTextureSetting[defaultPlatform];
|
|
}
|
|
else
|
|
{
|
|
textureSettings = (*multiTextureSetting.begin()).second;
|
|
}
|
|
}
|
|
|
|
//load image. Do it earlier so GetSuggestedPreset function could use the information of file to choose better preset
|
|
IImageObjectPtr srcImage(LoadImageFromFile(imageFilePath));
|
|
if (srcImage == nullptr)
|
|
{
|
|
AZ_Error("Image Processing", false, "Load image file %s failed", imageFilePath.c_str());
|
|
return nullptr;
|
|
}
|
|
|
|
//if get textureSetting failed, use the default texture setting, and find suitable preset for this file
|
|
//in very rare user case, an old texture setting file may not have a preset. We fix it over here too.
|
|
if (textureSettings.m_preset.IsNull())
|
|
{
|
|
textureSettings.m_preset = BuilderSettingManager::Instance()->GetSuggestedPreset(imageFilePath, srcImage);
|
|
}
|
|
|
|
//get preset
|
|
const PresetSettings* preset = BuilderSettingManager::Instance()->GetPreset(textureSettings.m_preset, platformName);
|
|
|
|
if (preset == nullptr)
|
|
{
|
|
AZ_Assert(false, "preset should always exist");
|
|
return nullptr;
|
|
}
|
|
|
|
//generate export file name
|
|
QDir dir(exportDir.c_str());
|
|
if (!dir.exists())
|
|
{
|
|
dir.mkpath(".");
|
|
}
|
|
AZStd::string fileName, outputPath;
|
|
AzFramework::StringFunc::Path::GetFileName(imageFilePath.c_str(), fileName);
|
|
fileName += ".dds";
|
|
AzFramework::StringFunc::Path::Join(exportDir.c_str(), fileName.c_str(), outputPath, true, true);
|
|
|
|
//if it need streaming
|
|
bool isStreaming = BuilderSettingManager::Instance()->GetBuilderSetting(platformName)->m_enableStreaming;
|
|
|
|
//create convert process
|
|
ImageConvertProcess* process = new ImageConvertProcess(srcImage, textureSettings, *preset, false, isStreaming,
|
|
canOverridePreset, outputPath, platformName);
|
|
|
|
return process;
|
|
}
|
|
|
|
void ImageConvertProcess::CreateDiffuseCubemap()
|
|
{
|
|
//only need to convert if the diffuseGenPreset in cubemap setting is set
|
|
if (m_presetSetting.m_cubemapSetting == nullptr || m_presetSetting.m_cubemapSetting->m_diffuseGenPreset.IsNull())
|
|
{
|
|
return;
|
|
}
|
|
|
|
//need to create another ImageConvertProcess
|
|
//prepare preset setting and texture setting
|
|
const PresetSettings* preset = BuilderSettingManager::Instance()->GetPreset(
|
|
m_presetSetting.m_cubemapSetting->m_diffuseGenPreset, m_platformId);
|
|
|
|
TextureSettings textureSettings = m_textureSetting;
|
|
m_textureSetting.m_preset = m_presetSetting.m_cubemapSetting->m_diffuseGenPreset;
|
|
|
|
if (preset == nullptr)
|
|
{
|
|
AZ_Error("Image Processing", false,"Couldn't find preset for diffuse cubemap generation");
|
|
return;
|
|
}
|
|
|
|
//generate export file name. add "_diff" in the end of file name
|
|
AZStd::string fileName, folderName, outProductPath;
|
|
AzFramework::StringFunc::Path::GetFileName(m_outputPath.c_str(), fileName);
|
|
AzFramework::StringFunc::Path::GetFullPath(m_outputPath.c_str(), folderName);
|
|
fileName += "_diff.dds";
|
|
AzFramework::StringFunc::Path::Join(folderName.c_str(), fileName.c_str(), outProductPath, true, true);
|
|
|
|
//create convert process
|
|
//we might be able to use current image result for the input to save some performance. But it's more safe to use input image
|
|
bool canOverridePreset = false;
|
|
ImageConvertProcess* process = new ImageConvertProcess(m_inputImage, textureSettings, *preset,
|
|
false, m_isStreaming, canOverridePreset, outProductPath, m_platformId);
|
|
if (process)
|
|
{
|
|
process->ProcessAll();
|
|
if (process->IsSucceed())
|
|
{
|
|
process->GetAppendOutputFilePaths(m_productFilepaths);
|
|
m_diffCubemapImage = process->m_image->Get();
|
|
}
|
|
else
|
|
{
|
|
AZ_Error("Image Processing", false, "Convert diffuse cubemap failed");
|
|
}
|
|
delete process;
|
|
}
|
|
else
|
|
{
|
|
AZ_Error("Image Processing", false, "Create convert process for diffuse cubemap failed");
|
|
}
|
|
}
|
|
|
|
bool ConvertImageFile(const AZStd::string& imageFilePath, const AZStd::string& exportDir,
|
|
AZStd::vector<AZStd::string>& outPaths, const PlatformName& platformName, AZ::SerializeContext* context)
|
|
{
|
|
bool result = false;
|
|
ImageConvertProcess* process = CreateImageConvertProcess(imageFilePath, exportDir, platformName, context);
|
|
if (process)
|
|
{
|
|
process->ProcessAll();
|
|
result = process->IsSucceed();
|
|
if (result)
|
|
{
|
|
process->GetAppendOutputFilePaths(outPaths);
|
|
}
|
|
delete process;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
IImageObjectPtr MergeOutputImageForPreview(IImageObjectPtr image, IImageObjectPtr alphaImage)
|
|
{
|
|
if (!image)
|
|
{
|
|
return IImageObjectPtr();
|
|
}
|
|
|
|
ImageToProcess imageToProcess(image);
|
|
imageToProcess.ConvertFormat(ePixelFormat_R8G8B8A8);
|
|
IImageObjectPtr previewImage = imageToProcess.Get();
|
|
|
|
// If there is separate Alpha image, combine it with output
|
|
if (alphaImage)
|
|
{
|
|
// Create pixel operation function for rgb and alpha images
|
|
IPixelOperationPtr imageOp = CreatePixelOperation(ePixelFormat_R8G8B8A8);
|
|
IPixelOperationPtr alphaOp = CreatePixelOperation(ePixelFormat_A8);
|
|
|
|
// Convert the alpha image to A8 first
|
|
ImageToProcess imageToProcess2(alphaImage);
|
|
imageToProcess2.ConvertFormat(ePixelFormat_A8);
|
|
IImageObjectPtr previewImageAlpha = imageToProcess2.Get();
|
|
|
|
const uint32 imageMips = previewImage->GetMipCount();
|
|
const uint32 alphaMips = previewImageAlpha->GetMipCount();
|
|
|
|
// Get count of bytes per pixel for both rgb and alpha images
|
|
uint32 imagePixelBytes = CPixelFormats::GetInstance().GetPixelFormatInfo(ePixelFormat_R8G8B8A8)->bitsPerBlock / 8;
|
|
uint32 alphaPixelBytes = CPixelFormats::GetInstance().GetPixelFormatInfo(ePixelFormat_A8)->bitsPerBlock / 8;
|
|
|
|
AZ_Assert(imageMips <= alphaMips, "Mip level of alpha image is less than origin image!");
|
|
|
|
// For each mip level, set the alpha value to the image
|
|
for (uint32 mipLevel = 0; mipLevel < imageMips; ++mipLevel)
|
|
{
|
|
const uint32 pixelCount = previewImage->GetPixelCount(mipLevel);
|
|
const uint32 alphaPixelCount = previewImageAlpha->GetPixelCount(mipLevel);
|
|
|
|
AZ_Assert(pixelCount == alphaPixelCount, "Pixel count for image and alpha image at mip level %d is not equal!", mipLevel);
|
|
|
|
uint8* imageBuf;
|
|
uint32 pitch;
|
|
previewImage->GetImagePointer(mipLevel, imageBuf, pitch);
|
|
|
|
uint8* alphaBuf;
|
|
uint32 alphaPitch;
|
|
previewImageAlpha->GetImagePointer(mipLevel, alphaBuf, alphaPitch);
|
|
|
|
float rAlpha, gAlpha, bAlpha, aAlpha, rImage, gImage, bImage, aImage;
|
|
|
|
for (uint32 i = 0; i < pixelCount; ++i, imageBuf += imagePixelBytes, alphaBuf += alphaPixelBytes)
|
|
{
|
|
alphaOp->GetRGBA(alphaBuf, rAlpha, gAlpha, bAlpha, aAlpha);
|
|
imageOp->GetRGBA(imageBuf, rImage, gImage, bImage, aImage);
|
|
imageOp->SetRGBA(imageBuf, rImage, gImage, bImage, aAlpha);
|
|
}
|
|
}
|
|
}
|
|
|
|
return previewImage;
|
|
}
|
|
|
|
// This function will convert compressed image to RGBA32.
|
|
// Also if the image is in sRGB space will convert it to Linear space.
|
|
IImageObjectPtr GetUncompressedLinearImage(IImageObjectPtr ddsImage)
|
|
{
|
|
if (ddsImage)
|
|
{
|
|
ImageToProcess processImage(ddsImage);
|
|
if (!CPixelFormats::GetInstance().IsPixelFormatUncompressed(ddsImage->GetPixelFormat()))
|
|
{
|
|
processImage.ConvertFormat(ePixelFormat_R32G32B32A32F);
|
|
}
|
|
if (ddsImage->HasImageFlags(EIF_SRGBRead))
|
|
{
|
|
processImage.GammaToLinearRGBA32F(true);
|
|
}
|
|
return processImage.Get();
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
float GetErrorBetweenImages(IImageObjectPtr inputImage1, IImageObjectPtr inputImage2)
|
|
{
|
|
// First make sure images are in uncompressed format and linear space
|
|
// Convert them if necessary
|
|
IImageObjectPtr image1 = GetUncompressedLinearImage(inputImage1);
|
|
IImageObjectPtr image2 = GetUncompressedLinearImage(inputImage2);
|
|
|
|
const float errorValue = FLT_MAX;
|
|
|
|
if (!image1 || !image2)
|
|
{
|
|
AZ_Warning("Image Processing", false, "Invalid images passed into %s function", __FUNCTION__);
|
|
return errorValue;
|
|
}
|
|
|
|
// Two images should share same size
|
|
if (image1->GetWidth(0) != image2->GetWidth(0) || image1->GetHeight(0) != image2->GetHeight(0))
|
|
{
|
|
AZ_Warning("Image Processing", false, "%s function only can get error between two images with same size", __FUNCTION__);
|
|
return errorValue;
|
|
}
|
|
|
|
//create pixel operation function
|
|
IPixelOperationPtr pixelOp1 = CreatePixelOperation(image1->GetPixelFormat());
|
|
IPixelOperationPtr pixelOp2 = CreatePixelOperation(image2->GetPixelFormat());
|
|
|
|
//get count of bytes per pixel
|
|
AZ::u32 pixelBytes1 = CPixelFormats::GetInstance().GetPixelFormatInfo(image1->GetPixelFormat())->bitsPerBlock / 8;
|
|
AZ::u32 pixelBytes2 = CPixelFormats::GetInstance().GetPixelFormatInfo(image2->GetPixelFormat())->bitsPerBlock / 8;
|
|
|
|
float color1[4];
|
|
float color2[4];
|
|
AZ::u8* mem1;
|
|
AZ::u8* mem2;
|
|
uint32 pitch1, pitch2;
|
|
|
|
float sumDeltaSqLinear = 0;
|
|
|
|
//only process the highest mip
|
|
image1->GetImagePointer(0, mem1, pitch1);
|
|
image2->GetImagePointer(0, mem2, pitch2);
|
|
|
|
const uint32 pixelCount = image1->GetPixelCount(0);
|
|
|
|
for (uint32 i = 0; i < pixelCount; ++i)
|
|
{
|
|
pixelOp1->GetRGBA(mem1, color1[0], color1[1], color1[2], color1[3]);
|
|
pixelOp2->GetRGBA(mem2, color2[0], color2[1], color2[2], color2[3]);
|
|
|
|
sumDeltaSqLinear += (color1[0] - color2[0]) * (color1[0] - color2[0])
|
|
+ (color1[1] - color2[1]) * (color1[1] - color2[1])
|
|
+ (color1[2] - color2[2]) * (color1[2] - color2[2]);
|
|
|
|
mem1 += pixelBytes1;
|
|
mem2 += pixelBytes2;
|
|
}
|
|
|
|
return sumDeltaSqLinear / pixelCount;
|
|
}
|
|
|
|
void GetBC1CompressionErrors(IImageObjectPtr originImage, float& errorLinear, float& errorSrgb,
|
|
ICompressor::CompressOption option)
|
|
{
|
|
errorLinear = 0;
|
|
errorSrgb = 0;
|
|
|
|
if (originImage->HasImageFlags(EIF_SRGBRead))
|
|
{
|
|
AZ_Assert(false, "The input origin image of %s function need be in linear color space", __FUNCTION__);
|
|
return;
|
|
}
|
|
|
|
//compress and decompress in linear space
|
|
ImageToProcess processLinear(originImage);
|
|
processLinear.SetCompressOption(option);
|
|
processLinear.ConvertFormat(ePixelFormat_BC1);
|
|
processLinear.ConvertFormat(ePixelFormat_R32G32B32A32F);
|
|
|
|
errorLinear = GetErrorBetweenImages(originImage, processLinear.Get());
|
|
|
|
//compress and descompress in srgb space, then convert back to linear space to compare to original image
|
|
ImageToProcess processSrgb(originImage);
|
|
processSrgb.SetCompressOption(option);
|
|
processSrgb.LinearToGamma();
|
|
processSrgb.ConvertFormat(ePixelFormat_BC1);
|
|
processSrgb.ConvertFormat(ePixelFormat_R32G32B32A32F);
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processSrgb.GammaToLinearRGBA32F(true);
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errorSrgb = GetErrorBetweenImages(originImage, processSrgb.Get());
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}
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}// namespace ImageProcessing
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