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o3de/Gems/ImGui/Code/Include/OtherActiveImGuiBus.h

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
// Forward Declares
struct ImDrawData;
namespace ImGui
{
class OtherActiveImGuiRequests : public AZ::EBusTraits
{
public:
virtual ~OtherActiveImGuiRequests() = default;
virtual void RenderImGuiBuffers(const ImDrawData& drawData) = 0;
};
//! ImGuiManager hands over drawing of ImGui content via this bus.
using OtherActiveImGuiRequestBus = AZ::EBus<OtherActiveImGuiRequests>;
}