You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/GradientSignal/Code/Source/Editor/EditorSurfaceAltitudeGradie...

58 lines
2.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "GradientSignal_precompiled.h"
#include "EditorSurfaceAltitudeGradientComponent.h"
namespace GradientSignal
{
void EditorSurfaceAltitudeGradientComponent::Reflect(AZ::ReflectContext* context)
{
EditorGradientComponentBase::ReflectSubClass<EditorSurfaceAltitudeGradientComponent, BaseClassType>(context);
}
void EditorSurfaceAltitudeGradientComponent::Activate()
{
BaseClassType::Activate();
UpdateFromShape();
}
void EditorSurfaceAltitudeGradientComponent::Deactivate()
{
BaseClassType::Deactivate();
}
AZ::u32 EditorSurfaceAltitudeGradientComponent::ConfigurationChanged()
{
BaseClassType::ConfigurationChanged();
UpdateFromShape();
// Refresh attributes because changing shapes affects read-only status of bounds
return AZ::Edit::PropertyRefreshLevels::AttributesAndValues;
}
void EditorSurfaceAltitudeGradientComponent::OnCompositionChanged()
{
UpdateFromShape();
AzToolsFramework::ToolsApplicationEvents::Bus::Broadcast(&AzToolsFramework::ToolsApplicationEvents::InvalidatePropertyDisplay, AzToolsFramework::Refresh_AttributesAndValues);
}
void EditorSurfaceAltitudeGradientComponent::UpdateFromShape()
{
// Update config from shape on game component, copy that back to our config
m_component.UpdateFromShape();
m_component.WriteOutConfig(&m_configuration);
SetDirty();
}
}