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58 lines
2.0 KiB
C++
58 lines
2.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "GradientSignal_precompiled.h"
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#include "EditorSurfaceAltitudeGradientComponent.h"
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namespace GradientSignal
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{
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void EditorSurfaceAltitudeGradientComponent::Reflect(AZ::ReflectContext* context)
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{
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EditorGradientComponentBase::ReflectSubClass<EditorSurfaceAltitudeGradientComponent, BaseClassType>(context);
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}
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void EditorSurfaceAltitudeGradientComponent::Activate()
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{
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BaseClassType::Activate();
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UpdateFromShape();
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}
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void EditorSurfaceAltitudeGradientComponent::Deactivate()
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{
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BaseClassType::Deactivate();
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}
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AZ::u32 EditorSurfaceAltitudeGradientComponent::ConfigurationChanged()
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{
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BaseClassType::ConfigurationChanged();
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UpdateFromShape();
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// Refresh attributes because changing shapes affects read-only status of bounds
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return AZ::Edit::PropertyRefreshLevels::AttributesAndValues;
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}
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void EditorSurfaceAltitudeGradientComponent::OnCompositionChanged()
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{
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UpdateFromShape();
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AzToolsFramework::ToolsApplicationEvents::Bus::Broadcast(&AzToolsFramework::ToolsApplicationEvents::InvalidatePropertyDisplay, AzToolsFramework::Refresh_AttributesAndValues);
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}
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void EditorSurfaceAltitudeGradientComponent::UpdateFromShape()
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{
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// Update config from shape on game component, copy that back to our config
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m_component.UpdateFromShape();
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m_component.WriteOutConfig(&m_configuration);
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SetDirty();
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}
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}
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