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o3de/Gems/GradientSignal/Code/Source/Editor/EditorPerlinGradientCompone...

56 lines
2.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "GradientSignal_precompiled.h"
#include "EditorPerlinGradientComponent.h"
namespace GradientSignal
{
void EditorPerlinGradientComponent::Reflect(AZ::ReflectContext* context)
{
EditorGradientComponentBase::Reflect(context);
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<EditorPerlinGradientComponent, EditorGradientComponentBase>()
->Version(0)
;
if (auto editContext = serializeContext->GetEditContext())
{
editContext->Class<EditorPerlinGradientComponent>(
EditorPerlinGradientComponent::s_componentName, EditorPerlinGradientComponent::s_componentDescription)
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Icon, s_icon)
->Attribute(AZ::Edit::Attributes::ViewportIcon, s_viewportIcon)
->Attribute(AZ::Edit::Attributes::HelpPageURL, s_helpUrl)
->Attribute(AZ::Edit::Attributes::Category, EditorPerlinGradientComponent::s_categoryName)
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->UIElement(AZ::Edit::UIHandlers::Button, "GenerateRandomSeed", "Generate a new random seed")
->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
->Attribute(AZ::Edit::Attributes::ButtonText, "Generate Random Seed")
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorPerlinGradientComponent::OnGenerateRandomSeed)
;
}
}
}
AZ::Crc32 EditorPerlinGradientComponent::OnGenerateRandomSeed()
{
// The random seed has to be at least 1 to be valid on all platforms for this gradient type
m_configuration.m_randomSeed = AZStd::max(rand(), 1);
return EditorGradientComponentBase::ConfigurationChanged();
}
}