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o3de/Gems/GradientSignal/Code/Source/Editor/EditorMixedGradientComponen...

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "GradientSignal_precompiled.h"
#include "EditorMixedGradientComponent.h"
namespace GradientSignal
{
void EditorMixedGradientComponent::Reflect(AZ::ReflectContext* context)
{
EditorGradientComponentBase::ReflectSubClass<EditorMixedGradientComponent, BaseClassType>(context);
}
void EditorMixedGradientComponent::Init()
{
ForceOneEntry();
BaseClassType::Init();
}
void EditorMixedGradientComponent::Activate()
{
ForceOneEntry();
BaseClassType::Activate();
}
AZ::u32 EditorMixedGradientComponent::ConfigurationChanged()
{
ForceOneEntry();
SetSamplerOwnerEntity(m_configuration, GetEntityId());
return EditorGradientComponentBase::ConfigurationChanged();
}
void EditorMixedGradientComponent::ForceOneEntry()
{
if (m_configuration.m_layers.empty())
{
m_configuration.m_layers.push_back();
m_configuration.m_layers.front().m_operation = MixedGradientLayer::MixingOperation::Initialize;
SetDirty();
}
}
}