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o3de/Gems/GradientSignal/Code/Source/Editor/EditorGradientTransformComp...

69 lines
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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "GradientSignal_precompiled.h"
#include "EditorGradientTransformComponent.h"
#include <LmbrCentral/Dependency/DependencyNotificationBus.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
namespace GradientSignal
{
void EditorGradientTransformComponent::Reflect(AZ::ReflectContext* context)
{
BaseClassType::ReflectSubClass<EditorGradientTransformComponent, BaseClassType>(context, 1, &LmbrCentral::EditorWrappedComponentBaseVersionConverter<typename BaseClassType::WrappedComponentType, typename BaseClassType::WrappedConfigType,1>);
}
void EditorGradientTransformComponent::Activate()
{
BaseClassType::Activate();
AzToolsFramework::EditorVisibilityNotificationBus::Handler::BusConnect(GetEntityId());
LmbrCentral::DependencyNotificationBus::Handler::BusConnect(GetEntityId());
UpdateFromShape();
}
void EditorGradientTransformComponent::Deactivate()
{
//ensure that we disconnect from any observed buses on teardown
LmbrCentral::DependencyNotificationBus::Handler::BusDisconnect();
LmbrCentral::DependencyNotificationBus::Handler::BusDisconnect();
BaseClassType::Deactivate();
}
AZ::u32 EditorGradientTransformComponent::ConfigurationChanged()
{
BaseClassType::ConfigurationChanged();
UpdateFromShape();
// Refresh attributes because changing shapes affects read-only status of bounds
return AZ::Edit::PropertyRefreshLevels::AttributesAndValues;
}
void EditorGradientTransformComponent::OnCompositionChanged()
{
UpdateFromShape();
AzToolsFramework::ToolsApplicationEvents::Bus::Broadcast(&AzToolsFramework::ToolsApplicationEvents::InvalidatePropertyDisplay, AzToolsFramework::Refresh_AttributesAndValues);
}
void EditorGradientTransformComponent::UpdateFromShape()
{
// Update config from shape on game component, copy that back to our config
m_component.UpdateFromShape();
m_component.WriteOutConfig(&m_configuration);
SetDirty();
}
} //namespace GradientSignal