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55 lines
2.2 KiB
C++
55 lines
2.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
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#include "DebugDrawLineComponent.h"
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#include "EditorDebugDrawComponentCommon.h"
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namespace DebugDraw
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{
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class EditorDebugDrawLineComponent
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: public AzToolsFramework::Components::EditorComponentBase
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{
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friend class DebugDrawSystemComponent;
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public:
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AZ_EDITOR_COMPONENT(EditorDebugDrawLineComponent, "{EC80F970-9FB1-4424-87A0-C6073F042A93}", AzToolsFramework::Components::EditorComponentBase);
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static void Reflect(AZ::ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
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////////////////////////////////////////////////////////////////////////
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// EditorComponentBase
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void BuildGameEntity(AZ::Entity* gameEntity) override;
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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// AZ::Component interface implementation
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void Init() override;
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void Activate() override;
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void Deactivate() override;
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////////////////////////////////////////////////////////////////////////
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protected:
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void OnPropertyUpdate();
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DebugDrawLineElement m_element;
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EditorDebugDrawComponentSettings m_settings;
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};
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}
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