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30 lines
985 B
C++
30 lines
985 B
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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namespace DebugDraw
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{
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class EditorDebugDrawComponentSettings
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{
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public:
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AZ_CLASS_ALLOCATOR(EditorDebugDrawComponentSettings, AZ::SystemAllocator, 0);
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AZ_TYPE_INFO(EditorDebugDrawComponentSettings, "{39FF3385-9AD8-4C3F-AAFF-3CBE1D76B767}");
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static void Reflect(AZ::ReflectContext* context);
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EditorDebugDrawComponentSettings();
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bool m_visibleInGame;
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bool m_visibleInEditor;
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};
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}
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