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o3de/Gems/Blast/Code/Tests/Editor/EditorBlastSliceAssetHandle...

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "StdAfx.h"
#include <Editor/EditorBlastSliceAssetHandler.h>
#include <Editor/EditorBlastMeshDataComponent.h>
#include <Asset/BlastSliceAsset.h>
#include <AzCore/UnitTest/MockComponentApplication.h>
#include <AzTest/AzTest.h>
#include <AzCore/UnitTest/TestTypes.h>
#include <gmock/gmock.h>
namespace UnitTest
{
class MockComponentApplicationBusHandler final
//: public MockComponentApplication
: public AZ::ComponentApplicationBus::Handler
{
public:
MockComponentApplicationBusHandler()
{
AZ::ComponentApplicationBus::Handler::BusConnect();
}
virtual ~MockComponentApplicationBusHandler()
{
AZ::ComponentApplicationBus::Handler::BusDisconnect();
}
MOCK_METHOD0(Destroy, void());
MOCK_METHOD1(RegisterComponentDescriptor, void(const AZ::ComponentDescriptor*));
MOCK_METHOD1(UnregisterComponentDescriptor, void(const AZ::ComponentDescriptor*));
MOCK_METHOD1(RemoveEntity, bool(AZ::Entity*));
MOCK_METHOD1(DeleteEntity, bool(const AZ::EntityId&));
MOCK_METHOD1(GetEntityName, AZStd::string(const AZ::EntityId&));
MOCK_METHOD1(AddEntity, bool(AZ::Entity*));
MOCK_METHOD1(FindEntity, AZ::Entity*(const AZ::EntityId&));
MOCK_METHOD1(EnumerateEntities, void(const ComponentApplicationRequests::EntityCallback&));
MOCK_METHOD0(GetApplication, AZ::ComponentApplication* ());
MOCK_METHOD0(GetSerializeContext, AZ::SerializeContext* ());
MOCK_METHOD0(GetBehaviorContext, AZ::BehaviorContext* ());
MOCK_METHOD0(GetJsonRegistrationContext, AZ::JsonRegistrationContext* ());
MOCK_METHOD0(GetAppRoot, const char* ());
MOCK_CONST_METHOD0(GetExecutableFolder, const char* ());
MOCK_METHOD0(GetDrillerManager, AZ::Debug::DrillerManager* ());
MOCK_METHOD0(GetTickDeltaTime, float());
MOCK_METHOD1(Tick, void(float));
MOCK_METHOD0(TickSystem, void());
MOCK_CONST_METHOD0(GetRequiredSystemComponents, AZ::ComponentTypeList());
MOCK_METHOD1(ResolveModulePath, void(AZ::OSString&));
MOCK_METHOD0(CreateSerializeContext, void());
MOCK_METHOD0(DestroySerializeContext, void());
MOCK_METHOD0(CreateBehaviorContext, void());
MOCK_METHOD0(DestroyBehaviorContext, void());
MOCK_METHOD0(RegisterCoreComponents, void());
MOCK_METHOD1(AddSystemComponents, void(AZ::Entity*));
MOCK_METHOD0(ReflectSerialize, void());
MOCK_METHOD1(Reflect, void(AZ::ReflectContext*));
MOCK_CONST_METHOD0(GetBinFolder, const char* ());
};
class MockAssetCatalogRequestBusHandler final
: public AZ::Data::AssetCatalogRequestBus::Handler
{
public:
MockAssetCatalogRequestBusHandler()
{
AZ::Data::AssetCatalogRequestBus::Handler::BusConnect();
}
virtual ~MockAssetCatalogRequestBusHandler()
{
AZ::Data::AssetCatalogRequestBus::Handler::BusDisconnect();
}
MOCK_METHOD3(GetAssetIdByPath, AZ::Data::AssetId(const char*, const AZ::Data::AssetType&, bool));
MOCK_METHOD1(GetAssetInfoById, AZ::Data::AssetInfo(const AZ::Data::AssetId&));
MOCK_METHOD1(AddAssetType, void(const AZ::Data::AssetType&));
MOCK_METHOD1(AddDeltaCatalog, bool(AZStd::shared_ptr<AzFramework::AssetRegistry>));
MOCK_METHOD1(AddExtension, void(const char*));
MOCK_METHOD0(ClearCatalog, void());
MOCK_METHOD5(CreateBundleManifest, bool(const AZStd::string&, const AZStd::vector<AZStd::string>&, const AZStd::string&, int, const AZStd::vector<AZStd::string>&));
MOCK_METHOD2(CreateDeltaCatalog, bool(const AZStd::vector<AZStd::string>&, const AZStd::string&));
MOCK_METHOD0(DisableCatalog, void());
MOCK_METHOD1(EnableCatalogForAsset, void(const AZ::Data::AssetType&));
MOCK_METHOD3(EnumerateAssets, void(BeginAssetEnumerationCB, AssetEnumerationCB, EndAssetEnumerationCB));
MOCK_METHOD1(GenerateAssetIdTEMP, AZ::Data::AssetId(const char*));
MOCK_METHOD1(GetAllProductDependencies, AZ::Outcome<AZStd::vector<AZ::Data::ProductDependency>, AZStd::string>(const AZ::Data::AssetId&));
MOCK_METHOD3(GetAllProductDependenciesFilter, AZ::Outcome<AZStd::vector<AZ::Data::ProductDependency>, AZStd::string>(const AZ::Data::AssetId&, const AZStd::unordered_set<AZ::Data::AssetId>&, const AZStd::vector<AZStd::string>&));
MOCK_METHOD1(GetAssetPathById, AZStd::string(const AZ::Data::AssetId&));
MOCK_METHOD1(GetDirectProductDependencies, AZ::Outcome<AZStd::vector<AZ::Data::ProductDependency>, AZStd::string>(const AZ::Data::AssetId&));
MOCK_METHOD1(GetHandledAssetTypes, void(AZStd::vector<AZ::Data::AssetType>&));
MOCK_METHOD0(GetRegisteredAssetPaths, AZStd::vector<AZStd::string>());
MOCK_METHOD2(InsertDeltaCatalog, bool(AZStd::shared_ptr<AzFramework::AssetRegistry>, size_t));
MOCK_METHOD2(InsertDeltaCatalogBefore, bool(AZStd::shared_ptr<AzFramework::AssetRegistry>, AZStd::shared_ptr<AzFramework::AssetRegistry>));
MOCK_METHOD1(LoadCatalog, bool(const char*));
MOCK_METHOD2(RegisterAsset, void(const AZ::Data::AssetId&, AZ::Data::AssetInfo&));
MOCK_METHOD1(RemoveDeltaCatalog, bool(AZStd::shared_ptr<AzFramework::AssetRegistry>));
MOCK_METHOD1(SaveCatalog, bool(const char*));
MOCK_METHOD0(StartMonitoringAssets, void());
MOCK_METHOD0(StopMonitoringAssets, void());
MOCK_METHOD1(UnregisterAsset, void(const AZ::Data::AssetId&));
};
class MockAssetManager
: public AZ::Data::AssetManager
{
public:
MockAssetManager(const AZ::Data::AssetManager::Descriptor& desc) :
AssetManager(desc)
{
}
};
class EditorBlastSliceAssetHandlerTestFixture
: public AllocatorsTestFixture
{
public:
AZStd::unique_ptr<MockComponentApplicationBusHandler> m_mockComponentApplicationBusHandler;
//AZStd::unique_ptr<UnitTest::MockComponentApplication> m_mockComponentApplicationBusHandler;
AZStd::unique_ptr<MockAssetCatalogRequestBusHandler> m_mockAssetCatalogRequestBusHandler;
AZStd::unique_ptr<MockAssetManager> m_mockAssetManager;
AZStd::unique_ptr<AZ::SerializeContext> m_serializeContext;
const AZ::ComponentDescriptor* m_sliceComponentDescriptor = nullptr;
void SetUpSliceComponents()
{
m_serializeContext = AZStd::make_unique<AZ::SerializeContext>();
AZ::Entity::Reflect(m_serializeContext.get());
Blast::BlastSliceAssetStorageComponent::Reflect(m_serializeContext.get());
AzToolsFramework::Components::EditorComponentBase::Reflect(m_serializeContext.get());
m_sliceComponentDescriptor = AZ::SliceComponent::CreateDescriptor();
m_sliceComponentDescriptor->Reflect(m_serializeContext.get());
}
void TearDownSliceComponents()
{
delete m_sliceComponentDescriptor;
m_serializeContext.reset();
}
void SetUp() override final
{
AllocatorsTestFixture::SetUp();
AZ::AllocatorInstance<AZ::PoolAllocator>::Create();
AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Create();
m_mockComponentApplicationBusHandler = AZStd::make_unique<MockComponentApplicationBusHandler>();
m_mockAssetCatalogRequestBusHandler = AZStd::make_unique<MockAssetCatalogRequestBusHandler>();
m_mockAssetManager = AZStd::make_unique<MockAssetManager>(AZ::Data::AssetManager::Descriptor{});
AZ::Data::AssetManager::SetInstance(m_mockAssetManager.get());
}
void TearDown() override final
{
AZ::Data::AssetManager::SetInstance(nullptr);
m_mockAssetManager.reset();
m_mockAssetCatalogRequestBusHandler.reset();
m_mockComponentApplicationBusHandler.reset();
AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Destroy();
AZ::AllocatorInstance<AZ::PoolAllocator>::Destroy();
AllocatorsTestFixture::TearDown();
}
void SaveSliceAssetToStream(AZ::Entity* sliceAssetEntity, AZStd::vector<char>& buffer)
{
buffer.clear();
AZ::IO::ByteContainerStream<AZStd::vector<char>> stream(&buffer);
AZ::ObjectStream* objStream = AZ::ObjectStream::Create(&stream, *m_serializeContext.get(), AZ::ObjectStream::ST_XML);
objStream->WriteClass(sliceAssetEntity);
EXPECT_TRUE(objStream->Finalize());
}
};
TEST_F(EditorBlastSliceAssetHandlerTestFixture, EditorBlastSliceAssetHandler_AssetManager_Registered)
{
Blast::EditorBlastSliceAssetHandler handler;
handler.Register();
EXPECT_NE(nullptr, AZ::Data::AssetManager::Instance().GetHandler(azrtti_typeid<Blast::BlastSliceAsset>()));
handler.Unregister();
}
TEST_F(EditorBlastSliceAssetHandlerTestFixture, BlastSliceAssetStorageComponent_Behavior_Registered)
{
AZ::BehaviorContext behaviorContext;
Blast::BlastSliceAssetStorageComponent::Reflect(&behaviorContext);
auto classEntry = behaviorContext.m_classes.find("BlastSliceAssetStorageComponent");
EXPECT_NE(behaviorContext.m_classes.end(), classEntry);
AZ::BehaviorClass* behaviorClass = classEntry->second;
auto methodEntry = behaviorClass->m_methods.find("GenerateAssetInfo");
EXPECT_NE(behaviorClass->m_methods.end(), methodEntry);
AZ::BehaviorMethod* behaviorMethod = methodEntry->second;
EXPECT_EQ(4, behaviorMethod->GetNumArguments());
EXPECT_EQ(behaviorMethod->GetArgument(0)->m_typeId, azrtti_typeid<Blast::BlastSliceAssetStorageComponent>());
EXPECT_EQ(behaviorMethod->GetArgument(1)->m_typeId, azrtti_typeid<AZStd::vector<AZStd::string>>());
EXPECT_EQ(behaviorMethod->GetArgument(2)->m_typeId, azrtti_typeid<AZStd::string_view>());
EXPECT_EQ(behaviorMethod->GetArgument(3)->m_typeId, azrtti_typeid<AZStd::string_view>());
}
TEST_F(EditorBlastSliceAssetHandlerTestFixture, BlastSliceAsset_Behavior_Registered)
{
AZ::BehaviorContext behaviorContext;
Blast::BlastSliceAsset::Reflect(&behaviorContext);
auto classEntry = behaviorContext.m_classes.find("BlastSliceAsset");
EXPECT_NE(behaviorContext.m_classes.end(), classEntry);
AZ::BehaviorClass* behaviorClass = classEntry->second;
auto setMeshIdListEntry = behaviorClass->m_methods.find("SetMeshIdList");
EXPECT_NE(behaviorClass->m_methods.end(), setMeshIdListEntry);
{
AZ::BehaviorMethod* behaviorMethod = setMeshIdListEntry->second;
EXPECT_EQ(2, behaviorMethod->GetNumArguments());
EXPECT_EQ(behaviorMethod->GetArgument(0)->m_typeId, azrtti_typeid<Blast::BlastSliceAsset>());
EXPECT_EQ(behaviorMethod->GetArgument(1)->m_typeId, azrtti_typeid<AZStd::vector<AZ::Data::AssetId>>());
}
auto getMeshIdListEntry = behaviorClass->m_methods.find("GetMeshIdList");
EXPECT_NE(behaviorClass->m_methods.end(), getMeshIdListEntry);
{
AZ::BehaviorMethod* behaviorMethod = getMeshIdListEntry->second;
EXPECT_EQ(1, behaviorMethod->GetNumArguments());
EXPECT_EQ(behaviorMethod->GetArgument(0)->m_typeId, azrtti_typeid<Blast::BlastSliceAsset>());
EXPECT_EQ(behaviorMethod->GetResult()->m_typeId, azrtti_typeid<AZStd::vector<AZ::Data::AssetId>>());
}
auto setMaterialIdEntry = behaviorClass->m_methods.find("SetMaterialId");
EXPECT_NE(behaviorClass->m_methods.end(), setMaterialIdEntry);
{
AZ::BehaviorMethod* behaviorMethod = setMaterialIdEntry->second;
EXPECT_EQ(2, behaviorMethod->GetNumArguments());
EXPECT_EQ(behaviorMethod->GetArgument(0)->m_typeId, azrtti_typeid<Blast::BlastSliceAsset>());
EXPECT_EQ(behaviorMethod->GetArgument(1)->m_typeId, azrtti_typeid<AZ::Data::AssetId>());
}
auto getMaterialIdEntry = behaviorClass->m_methods.find("GetMaterialId");
EXPECT_NE(behaviorClass->m_methods.end(), getMaterialIdEntry);
{
AZ::BehaviorMethod* behaviorMethod = getMaterialIdEntry->second;
EXPECT_EQ(1, behaviorMethod->GetNumArguments());
EXPECT_EQ(behaviorMethod->GetArgument(0)->m_typeId, azrtti_typeid<Blast::BlastSliceAsset>());
EXPECT_EQ(behaviorMethod->GetResult()->m_typeId, azrtti_typeid<AZ::Data::AssetId>());
}
auto getAssetTypeIdEntry = behaviorClass->m_methods.find("GetAssetTypeId");
EXPECT_NE(behaviorClass->m_methods.end(), getAssetTypeIdEntry);
{
AZ::BehaviorMethod* behaviorMethod = getAssetTypeIdEntry->second;
EXPECT_EQ(1, behaviorMethod->GetNumArguments());
EXPECT_EQ(behaviorMethod->GetArgument(0)->m_typeId, azrtti_typeid<Blast::BlastSliceAsset>());
EXPECT_EQ(behaviorMethod->GetResult()->m_typeId, azrtti_typeid<AZ::TypeId>());
}
}
TEST_F(EditorBlastSliceAssetHandlerTestFixture, EditorBlastSliceAssetHandler_AssetTypeInfoBus_Responds)
{
auto assetId = azrtti_typeid<Blast::BlastSliceAsset>();
Blast::EditorBlastSliceAssetHandler handler;
handler.Register();
AZ::Data::AssetType assetType = AZ::Uuid::CreateNull();
AZ::AssetTypeInfoBus::EventResult(assetType, assetId, &AZ::AssetTypeInfoBus::Events::GetAssetType);
EXPECT_NE(AZ::Uuid::CreateNull(), assetType);
const char* displayName = nullptr;
AZ::AssetTypeInfoBus::EventResult(displayName, assetId, &AZ::AssetTypeInfoBus::Events::GetAssetTypeDisplayName);
EXPECT_STREQ("Blast Slice Asset", displayName);
const char* group = nullptr;
AZ::AssetTypeInfoBus::EventResult(group, assetId, &AZ::AssetTypeInfoBus::Events::GetGroup);
EXPECT_STREQ("Blast", group);
const char* icon = nullptr;
AZ::AssetTypeInfoBus::EventResult(icon, assetId, &AZ::AssetTypeInfoBus::Events::GetBrowserIcon);
EXPECT_STREQ("Editor/Icons/Components/Box.png", icon);
AZStd::vector<AZStd::string> extensions;
AZ::AssetTypeInfoBus::Event(assetId, &AZ::AssetTypeInfoBus::Events::GetAssetTypeExtensions, extensions);
ASSERT_EQ(1, extensions.size());
ASSERT_EQ("blast_slice", extensions[0]);
handler.Unregister();
}
TEST_F(EditorBlastSliceAssetHandlerTestFixture, EditorBlastSliceAssetHandler_AssetHandler_Ready)
{
auto assetType = azrtti_typeid<Blast::BlastSliceAsset>();
auto&& assetManager = AZ::Data::AssetManager::Instance();
Blast::EditorBlastSliceAssetHandler handler;
handler.Register();
EXPECT_EQ(&handler, assetManager.GetHandler(assetType));
// create and release an instance of the BlastSliceAsset asset type
{
using ::testing::Return;
using ::testing::_;
EXPECT_CALL(*m_mockAssetCatalogRequestBusHandler, GetAssetInfoById(_))
.Times(1)
.WillRepeatedly(Return(AZ::Data::AssetInfo{}));
auto assetPtr = assetManager.CreateAsset<Blast::BlastSliceAsset>(AZ::Data::AssetId(AZ::Uuid::CreateRandom(), 0));
EXPECT_NE(nullptr, assetPtr.Get());
EXPECT_EQ(azrtti_typeid<Blast::BlastSliceAsset>(), assetPtr.GetType());
}
handler.Unregister();
}
TEST_F(EditorBlastSliceAssetHandlerTestFixture, EditorBlastSliceAssetHandler_AssetHandler_LoadsAssetData)
{
SetUpSliceComponents();
AZStd::vector<AZStd::string> meshAssetPathList = { "/foo/path/thing.cgf", "/foo/path/that.cgf" };
AZ::Entity* storageEntity = aznew AZ::Entity();
auto* blastStorage = storageEntity->CreateComponent<Blast::BlastSliceAssetStorageComponent>();
blastStorage->SetMeshPathList(meshAssetPathList);
AZ::Entity sliceEntity;
AZ::SliceComponent* slice = sliceEntity.CreateComponent<AZ::SliceComponent>();
slice->AddEntity(storageEntity);
AZStd::vector<char> buffer;
SaveSliceAssetToStream(&sliceEntity, buffer);
// Load a slice with the BlastSliceAssetStorageComponent
Blast::EditorBlastSliceAssetHandler handler;
handler.Register();
{
using ::testing::Return;
using ::testing::_;
EXPECT_CALL(*m_mockComponentApplicationBusHandler, GetSerializeContext)
.Times(1)
.WillOnce(Return(m_serializeContext.get()));
EXPECT_CALL(*m_mockComponentApplicationBusHandler, FindEntity(_))
.Times(1)
.WillOnce(Return(&sliceEntity));
EXPECT_CALL(*m_mockAssetCatalogRequestBusHandler, GetAssetIdByPath(_,_,_))
.Times(2)
.WillRepeatedly(Return(AZ::Data::AssetId(AZ::Uuid::CreateRandom(), 0)));
EXPECT_CALL(*m_mockAssetCatalogRequestBusHandler, GetAssetInfoById(_))
.Times(2)
.WillRepeatedly(Return(AZ::Data::AssetInfo{}));
auto&& assetManager = AZ::Data::AssetManager::Instance();
auto assetPtr = assetManager.CreateAsset<Blast::BlastSliceAsset>(AZ::Data::AssetId(AZ::Uuid::CreateRandom(), 0));
AZ::IO::ByteContainerStream<AZStd::vector<char>> stream(&buffer);
stream.Seek(0, AZ::IO::GenericStream::ST_SEEK_BEGIN);
const AZ::Data::AssetFilterCB assetLoadFilterCB{};
bool loaded = handler.LoadAssetData(assetPtr, &stream, assetLoadFilterCB);
EXPECT_TRUE(loaded);
}
handler.Unregister();
TearDownSliceComponents();
}
}