You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
67 lines
2.6 KiB
C++
67 lines
2.6 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include <Asset/BlastAsset.h>
|
|
#include <AzCore/Component/Component.h>
|
|
#include <AzFramework/Physics/Material.h>
|
|
#include <Blast/BlastDebug.h>
|
|
#include <Blast/BlastMaterial.h>
|
|
|
|
#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
|
|
|
|
namespace Blast
|
|
{
|
|
class EditorBlastFamilyComponent
|
|
: public AzToolsFramework::Components::EditorComponentBase
|
|
, private AZ::Data::AssetBus::MultiHandler
|
|
{
|
|
public:
|
|
AZ_COMPONENT(
|
|
EditorBlastFamilyComponent, "{ECB1689A-2B65-44D1-9227-9E62962A7FF7}",
|
|
AzToolsFramework::Components::EditorComponentBase);
|
|
|
|
EditorBlastFamilyComponent() = default;
|
|
virtual ~EditorBlastFamilyComponent() = default;
|
|
|
|
static void Reflect(AZ::ReflectContext* context);
|
|
|
|
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
|
|
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
|
|
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
|
|
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
|
|
|
|
// AZ::Component interface implementation
|
|
void Activate() override;
|
|
void Deactivate() override;
|
|
|
|
void BuildGameEntity(AZ::Entity* gameEntity) override;
|
|
|
|
private:
|
|
// AssetBus
|
|
void OnAssetReady(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
|
|
void OnAssetReloaded(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
|
|
|
|
/// Returns the material library asset id. Used to supply MaterialIdWidget with material library.
|
|
AZ::Data::AssetId GetMaterialLibraryAssetId() const;
|
|
|
|
/// Return the physics material library asset id. Used to supply MaterialIdWidget with material library.
|
|
AZ::Data::AssetId GetPhysicsMaterialLibraryAssetId() const;
|
|
|
|
// Configurations
|
|
AZ::Data::Asset<BlastAsset> m_blastAsset;
|
|
Blast::BlastMaterialId m_materialId;
|
|
Physics::MaterialId m_physicsMaterialId;
|
|
BlastActorConfiguration m_actorConfiguration;
|
|
};
|
|
} // namespace Blast
|